void CreatePatch_Points(std::vector<double> lstX, std::vector<double> lstY, std::vector<double> lstZ);
void NearestPointToMesh( vtkPoints *points, vtkStaticPointLocator *pointLocator, double *spc , double *p , double *pM );
void MovePatchCenter();
+ void ChangeCurrentPoint();
void CreateExpandedSurface();
void CreateWideExpandedSurface();
void ExpandSurfaceArea();