// v3 = [ -1 ,0 , 0 ]
// SetResliceAxesDirectionCosines(v1x,v2x,v3x,v1y,v2y,v3y,v1z,v2z,v3z);
imageReslice->SetResliceAxesDirectionCosines( 0,1,0, 0,0,-1, -1,0,0 );
+ imageReslice->SetResliceAxesOrigin( slice*bbGetInputIn()->GetSpacing()[0] ,0 ,0);
} else if (bbGetInputTypeOrientation()==-2)
{
// Orientation -2 = ZY