if(surrend != NULL){
vtkRenderer* renderer = bbGetInputRenderer();
+ vtkRenderWindowInteractor* interactor = bbGetInputInteractor();
surrend->setRenderer(renderer);
+ surrend->setInteractor(interactor);
vtkImageData* prop3D;
tempvect.push_back(bbGetInputIn0());
tempvect.push_back(bbGetInputIn1());
tempvect.push_back(bbGetInputIn3());
tempvect.push_back(bbGetInputIn4());
- for(i = 0; i < tempvect.size();i++){
+ for(i = 0; i < (int)tempvect.size();i++){
prop3D = tempvect[i];
if(prop3D != NULL&&renderer != NULL){
surrend->addPropMHD(prop3D);
bbSetInputIn3(NULL);
bbSetInputIn4(NULL);
bbSetInputRenderer(NULL);
+ bbSetInputInteractor(NULL);
bbSetOutputWidget(NULL);
bbSetOutputOut1(NULL);
bbSetOutputOut2(NULL);