void SetvtkRenderer( vtkRenderer *render);
void SetlstPoints( std::vector<double> lstPointX , std::vector<double> lstPointY , std::vector<double> lstPointZ );
void SetlstRadius( std::vector<double> lstRadius );
+ void SetlstColour( std::vector<double> lstColour );
void SetOpacity(double opacity);
void SetTransform( vtkLinearTransform* transform );
vtkActor *GetActor();
std::vector<double> lstPointY;
std::vector<double> lstPointZ;
std::vector<double> lstRadius;
+ std::vector<double> lstColour;
};