+/*# ---------------------------------------------------------------------
+#
+# Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image
+# pour la Sant�)
+# Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton
+# Previous Authors : Laurent Guigues, Jean-Pierre Roux
+# CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil
+#
+# This software is governed by the CeCILL-B license under French law and
+# abiding by the rules of distribution of free software. You can use,
+# modify and/ or redistribute the software under the terms of the CeCILL-B
+# license as circulated by CEA, CNRS and INRIA at the following URL
+# http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+# or in the file LICENSE.txt.
+#
+# As a counterpart to the access to the source code and rights to copy,
+# modify and redistribute granted by the license, users are provided only
+# with a limited warranty and the software's author, the holder of the
+# economic rights, and the successive licensors have only limited
+# liability.
+#
+# The fact that you are presently reading this means that you have had
+# knowledge of the CeCILL-B license and that you accept its terms.
+# ------------------------------------------------------------------------ */
+
#include "bbmaracasvisuDrawAxe3D.h"
#include "bbcreaMaracasVisuPackage.h"
BBTK_BLACK_BOX_IMPLEMENTATION(DrawAxe3D,bbtk::AtomicBlackBox);
void DrawAxe3D::Process()
{
- printf("EED DrawAxe3D::Process start \n");
-
std::vector< double > vectx = bbGetInputlstPointX();
std::vector< double > vecty = bbGetInputlstPointY();
std::vector< double > vectz = bbGetInputlstPointZ();
mvtkactor->GetProperty()->SetColor( bbGetInputColour()[0],
bbGetInputColour()[1],
bbGetInputColour()[2] );
-
+ //EC Axe Opacity property added
+ ///Default Values
+ double opacity=bbGetInputOpacity();
+ mvtkactor->GetProperty()->SetOpacity( opacity );
if ( bbGetInputTransform()!=NULL )
{
mvtkactor->SetUserTransform( bbGetInputTransform() );
firsttime=false;
bbGetInputRenderer()->AddActor( mvtkactor );
}
-
- printf("EED DrawAxe3D::Process end \n");
-
}
void DrawAxe3D::bbUserSetDefaultValues()
colour.push_back(0.0);
colour.push_back(0.0);
bbSetInputColour(colour);
+ bbSetInputOpacity(1.0);
}