BBTK_BLACK_BOX_IMPLEMENTATION(DrawAxe3D,bbtk::AtomicBlackBox);
void DrawAxe3D::Process()
{
+ printf("EED DrawAxe3D::Process start \n");
+
std::vector< double > vectx = bbGetInputlstPointX();
std::vector< double > vecty = bbGetInputlstPointY();
std::vector< double > vectz = bbGetInputlstPointZ();
firsttime=false;
bbGetInputRenderer()->AddActor( mvtkactor );
}
+
+ printf("EED DrawAxe3D::Process end \n");
+
}
void DrawAxe3D::bbUserSetDefaultValues()