+/*# ---------------------------------------------------------------------
+#
+# Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image
+# pour la Sant�)
+# Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton
+# Previous Authors : Laurent Guigues, Jean-Pierre Roux
+# CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil
+#
+# This software is governed by the CeCILL-B license under French law and
+# abiding by the rules of distribution of free software. You can use,
+# modify and/ or redistribute the software under the terms of the CeCILL-B
+# license as circulated by CEA, CNRS and INRIA at the following URL
+# http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+# or in the file LICENSE.txt.
+#
+# As a counterpart to the access to the source code and rights to copy,
+# modify and redistribute granted by the license, users are provided only
+# with a limited warranty and the software's author, the holder of the
+# economic rights, and the successive licensors have only limited
+# liability.
+#
+# The fact that you are presently reading this means that you have had
+# knowledge of the CeCILL-B license and that you accept its terms.
+# ------------------------------------------------------------------------ */
+
#include "bbmaracasvisuDrawAxisTree3D.h"
#include "bbcreaMaracasVisuPackage.h"
#include "vtkLinearTransform.h"
+#include "vtkUnsignedCharArray.h"
+#include "vtkCellData.h"
+#include "vtkPolyLine.h"
+#include "vtkLine.h"
+
+
+
namespace bbcreaMaracasVisu
{
vtkPolyDataMapper *polydatamapper = vtkPolyDataMapper::New();
vtkActor *vtkactor = vtkActor::New();
+// polydatamapper->ScalarVisibilityOff();
+//EED 2017-01-01 Migration VTK7
+#if VTK_MAJOR_VERSION <= 5
polydatamapper->SetInput(polydata);
+#else
+ polydatamapper->SetInputData(polydata);
+ polydatamapper->Update();
+#endif
vtkactor->SetMapper(polydatamapper);
vecVtkPolyData.push_back( polydata );
vecVtkPolyDataMaper.push_back( polydatamapper );
vecVtkActors.push_back( vtkactor );
-// vtkImageData* img = bbGetInputImage();
+// vtkImageData* img = bbGetInputImage();
unsigned int i,size;
- double spc[3];
+ double spc[3];
// img->GetSpacing(spc);
spc[0]=1;
spc[1]=1;
spc[2]=1;
- if(!bbGetInputlstPointX().empty()){
+ int lstpointsXsize =bbGetInputlstPointX().size();
+
+ if( lstpointsXsize>0 ){
vtkPoints* allPoints = vtkPoints::New( );
+vtkPolyLine *polyline = vtkPolyLine::New();
vtkCellArray* allTopology = vtkCellArray::New( );
- allTopology->InsertNextCell( numPoints );
+// allTopology->InsertNextCell( numPoints );
size=iGeneral+numPoints;
for (i=iGeneral;i<size;i++)
{
//multiplicar ver parametros spacing, en maracas cuando se toca la imagen y se ve dycom
//hay par·metro dycom, vtkImagedata valor spacing y esos datos hay que multiplicar al polydata
- allPoints->InsertNextPoint( bbGetInputlstPointX()[i]*spc[0],
- bbGetInputlstPointY()[i]*spc[1],
+ allPoints->InsertNextPoint( bbGetInputlstPointX()[i]*spc[0],
+ bbGetInputlstPointY()[i]*spc[1],
bbGetInputlstPointZ()[i]*spc[2] );
- allTopology->InsertCellPoint( i-iGeneral );
+// printf("DrawAxisTree3D::DrawOneAxis point %d -> %f, %f, %f \n", i, bbGetInputlstPointX()[i], bbGetInputlstPointY()[i], bbGetInputlstPointZ()[i] );
+
+polyline->GetPointIds()->InsertNextId(i-iGeneral);
+
+// allTopology->InsertCellPoint( i-iGeneral );
} // rof
+ allTopology->InsertNextCell(polyline);
+
+ // create cell array for edges
+ vtkCellArray *edges = vtkCellArray::New();
+
+// connect edge's and vertexes point ids
+ for(vtkIdType i = iGeneral; i < size-1; i++)
+ {
+ vtkLine *edge = vtkLine::New();
+ edge->GetPointIds()->SetId(0, i-iGeneral);
+ edge->GetPointIds()->SetId(1, (i-iGeneral+1) );
+ edges->InsertNextCell(edge);
+ edge->Delete();
+// vtkSmartPointer<vtkVertex> vertex = vtkSmartPointer<vtkVertex>::New();
+// vertex->GetPointIds()->SetId(0, i);
+// vertexes->InsertNextCell(vertex);
+ }
+
polydata->SetPoints( allPoints );
- polydata->SetLines( allTopology );
+ polydata->SetLines(edges);
+// polydata->SetLines( allTopology );
+
+
+ // polydata->SetPolys( allTopology );
+
+ edges->Delete();
allPoints->Delete();
- allTopology->Delete();
+ allTopology->Delete();
}
// color
double r,g,b;
- if ( (iAxis*3+1) < bbGetInputColour().size() ){
+ if (bbGetInputColourLaw()==1) // the same color for all
+ {
+ r = bbGetInputColour()[0];
+ g = bbGetInputColour()[1];
+ b = bbGetInputColour()[2];
+ vtkactor->GetProperty()->SetColor( r,g,b );
+ } // Law 1 color for all
+
+ if (bbGetInputColourLaw()==2) // different colors for each segment
+ {
+ if ( (iAxis*3+1) < (int)(bbGetInputColour().size()) )
+ {
r = bbGetInputColour()[0+iAxis*3];
- g = bbGetInputColour()[1+iAxis*3];
+ g = bbGetInputColour()[1+iAxis*3];
b = bbGetInputColour()[2+iAxis*3];
} else {
- r = bbGetInputColour()[0];
- g = bbGetInputColour()[1];
- b = bbGetInputColour()[2];
+ r = (rand() % 100) / 100.0;
+ g = (rand() % 100) / 100.0;
+ b = (rand() % 100) / 100.0;
}
+ vtkactor->GetProperty()->SetColor( r,g,b );
+ } // Law 2 color for each segment
+
+ if (bbGetInputColourLaw()==3) // color for each point
+ {
+ // Setup the colors array
+ vtkUnsignedCharArray *colors = vtkUnsignedCharArray::New();
+ colors->SetNumberOfComponents(3);
+ colors->SetName("Colors");
+// colors->SetName("vertex color");
+ int iPoint,pointSize=iGeneral+numPoints;
- vtkactor->GetProperty()->SetColor( 1,0,0 );
- vtkactor->GetProperty()->SetLineWidth( 3 );
+
+ for (iPoint=iGeneral; iPoint<pointSize; iPoint++)
+ {
+ r = bbGetInputColour()[0+iPoint*3]*255.0;
+ g = bbGetInputColour()[1+iPoint*3]*255.0;
+ b = bbGetInputColour()[2+iPoint*3]*255.0;
+ //colors->SetTuple3(iPoint,r,g,b);
+ colors->InsertNextTuple3(r,g,b);
+ }
+ polydata->GetCellData()->SetScalars(colors);
+ polydata->Modified();
+
+ } // Law 3 color for each point
+
+ vtkactor->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
+ vtkactor->GetProperty()->SetOpacity( bbGetInputOpacity() );
if ( bbGetInputTransform()!=NULL )
{
{
bbGetInputRenderer()->AddActor( vtkactor );
}
+
}
void DrawAxisTree3D::Process()
{
- int iActor,sizeActors = vecVtkActors.size();
- for (iActor=0 ; iActor<sizeActors; iActor++)
- {
- if (bbGetInputRenderer()!=NULL )
- {
- bbGetInputRenderer()->RemoveActor( vecVtkActors[iActor] );
- vecVtkPolyData[iActor]->Delete();
- vecVtkPolyDataMaper[iActor]->Delete();
- vecVtkActors[iActor]->Delete();
- }
- }
- vecVtkPolyData.clear();
- vecVtkPolyDataMaper.clear();
- vecVtkActors.clear();
-
int iGeneral=0;
- int iAxis,sizeLstAxis=bbGetInputlstIndexs().size();
- int numPoints;
- for ( iAxis=0 ; iAxis<sizeLstAxis ; iAxis++)
+ std::vector<int> lstIndexs = bbGetInputlstIndexs();
+ if ( bbGetInputlstIndexs().size()==0 )
{
- numPoints = bbGetInputlstIndexs()[iAxis];
- DrawOneAxis(iGeneral,numPoints,iAxis);
- iGeneral = iGeneral+numPoints;
- }
+ lstIndexs.push_back( bbGetInputlstPointX().size() );
+ } // if
+ int iAxis,sizeLstAxis=lstIndexs.size();
+ int iActor,sizeActors = vecVtkActors.size();
+ int numPoints;
+
+// if (oldLstSize!=sizeLstAxis)
+// {
+// oldLstSize=sizeLstAxis;
+ for (iActor=0 ; iActor<sizeActors; iActor++)
+ {
+ if (bbGetInputRenderer()!=NULL )
+ {
+ bbGetInputRenderer()->RemoveActor( vecVtkActors[iActor] );
+ vecVtkPolyData[iActor]->Delete();
+ vecVtkPolyDataMaper[iActor]->Delete();
+ vecVtkActors[iActor]->Delete();
+ } // if
+ } // for iActor
+ vecVtkPolyData.clear();
+ vecVtkPolyDataMaper.clear();
+ vecVtkActors.clear();
- bbSetOutputOutAxis( vecVtkActors[ bbGetInputiAxis() ] );
+
+ for ( iAxis=0 ; iAxis<sizeLstAxis ; iAxis++)
+ {
+ numPoints = lstIndexs[iAxis];
+ DrawOneAxis(iGeneral,numPoints,iAxis);
+ iGeneral = iGeneral+numPoints;
+
+ // if ((iAxis % 1)==0)
+ // {
+ // printf("EED DrawAxisTree3D::Process %d/%d\n", iAxis,sizeLstAxis );
+ // }
+
+ } // for iAxis
+
+ if ( bbGetInputiAxis() < (int)(vecVtkActors.size()-1) )
+ {
+ bbSetOutputOutAxis( vecVtkActors[ bbGetInputiAxis() ] );
+ } else {
+ printf("DrawAxisTree3D .ERROR. missing index vector...\n");
+ } // if
+
+ // } else {// if oldLstSize
+
+ for (iActor=0 ; iActor<sizeActors; iActor++)
+ {
+ vecVtkActors[iActor]->GetProperty()->SetOpacity( bbGetInputOpacity() );
+ vecVtkActors[iActor]->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
+ }
+// } // if oldLstSize
}
void DrawAxisTree3D::bbUserSetDefaultValues()
-{
+{
+ oldLstSize=-1;
bbSetInputiAxis(0);
std::vector<double> colour;
// 1- red
colour.push_back(0.0);
colour.push_back(1.0);
colour.push_back(0.0);
- // 5-
+ // 5-
colour.push_back(0.0);
colour.push_back(1.0);
colour.push_back(1.0);
- // 6-
+ // 6-
colour.push_back(0.5);
colour.push_back(0.5);
colour.push_back(0.5);
bbSetInputColour(colour);
+ bbSetInputOpacity(1);
+ bbSetInputLineWidth(0.5);
+ bbSetInputColourLaw(1);
+ bbSetInputTransform(NULL);
}
-
- //-----------------------------------------------------------------
+
+ //-----------------------------------------------------------------
void DrawAxisTree3D::bbUserInitializeProcessing()
{
}
-
- //-----------------------------------------------------------------
+
+ //-----------------------------------------------------------------
void DrawAxisTree3D::bbUserFinalizeProcessing()
{
}
-
- //-----------------------------------------------------------------
+
+ //-----------------------------------------------------------------
}
// EO namespace bbcreaMaracasVisu