numPoints = lstIndexs[iAxis];
DrawOneAxis(iGeneral,numPoints,iAxis);
iGeneral = iGeneral+numPoints;
-
// if ((iAxis % 1)==0)
// {
// printf("EED DrawAxisTree3D::Process %d/%d\n", iAxis,sizeLstAxis );
// }
-
} // for iAxis
- if ( bbGetInputiAxis() < (int)(vecVtkActors.size()-1) )
+ if ( bbGetInputiAxis() < (int)(vecVtkActors.size() ) )
{
bbSetOutputOutAxis( vecVtkActors[ bbGetInputiAxis() ] );
} else {
- printf("DrawAxisTree3D .ERROR. missing index vector...\n");
+ printf("DrawAxisTree3D .ERROR. iAxis for exist in actors vector ...\n");
} // if
// } else {// if oldLstSize
for (iActor=0 ; iActor<sizeActors; iActor++)
{
- vecVtkActors[iActor]->GetProperty()->SetOpacity( bbGetInputOpacity() );
- vecVtkActors[iActor]->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
+ vecVtkActors[iActor]->GetProperty()->SetOpacity( bbGetInputOpacity() );
+ vecVtkActors[iActor]->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
}
// } // if oldLstSize