std::string wantedClass = "vtkOpenGLActor";
if(className == wantedClass)
{
- ((vtkActor*)vtkprop3D)->GetProperty()->SetOpacity( bbGetInputOpacity() );
+ vtkActor *vtkactor=((vtkActor*)vtkprop3D);
+ vtkactor->GetProperty()->SetOpacity( bbGetInputOpacity() );
+ vtkactor->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
+ double r = bbGetInputColor()[0];
+ double g = bbGetInputColor()[1];
+ double b = bbGetInputColor()[2];
+ vtkactor->GetProperty()->SetColor( r,g,b );
}
if ( bbGetInputTransform()!=NULL )
// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
// Here we initialize the input 'In' to 0
- bbSetInputActive(false);
- backActive=bbGetInputActive();
- bbSetInputIn(NULL);
- bbSetInputOpacity(1);
- bbSetInputRenderer(NULL);
+
+ std::vector<double> color;
+ color.push_back(1);
+ color.push_back(0);
+ color.push_back(0);
+ bbSetInputActive( false );
+ backActive=bbGetInputActive();
+ bbSetInputIn( NULL );
+ bbSetInputOpacity( 1 );
+ bbSetInputLineWidth( 0.5 );
+ bbSetInputRenderer( NULL );
+ bbSetInputColor( color );
}
//=====