// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
- vtkProp3D* vtkprop3D=bbGetInputIn();
-
-
- std::string className = vtkprop3D->GetClassName();
- std::string wantedClass = "vtkOpenGLActor";
- if(className == wantedClass)
- {
- ((vtkActor*)vtkprop3D)->GetProperty()->SetOpacity( bbGetInputOpacity() );
- }
-
- if ( bbGetInputTransform()!=NULL )
- {
- vtkprop3D->SetUserTransform( bbGetInputTransform() );
- }
-
-// bbSetOutputOut( vtkactor );
-
- // Interface Update
-
- if ((bbGetInputRenderer()!=NULL) && ( backActive!=bbGetInputActive() ))
+ if (bbGetInputIn()!=NULL)
{
-
- if (bbGetInputActive()==true )
- {
- bbGetInputRenderer()->AddActor( vtkprop3D );
- } else {
- bbGetInputRenderer()->RemoveActor( vtkprop3D );
- } //if Active
- backActive=bbGetInputActive();
- } // if Renderer
+ vtkProp3D* vtkprop3D=bbGetInputIn();
+ std::string className = vtkprop3D->GetClassName();
+ std::string wantedClass = "vtkOpenGLActor";
+ if(className == wantedClass)
+ {
+ vtkActor *vtkactor=((vtkActor*)vtkprop3D);
+ vtkactor->GetProperty()->SetOpacity( bbGetInputOpacity() );
+ vtkactor->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
+ double r = bbGetInputColor()[0];
+ double g = bbGetInputColor()[1];
+ double b = bbGetInputColor()[2];
+ vtkactor->GetProperty()->SetColor( r,g,b );
+ }
+
+ if ( bbGetInputTransform()!=NULL )
+ {
+ vtkprop3D->SetUserTransform( bbGetInputTransform() );
+ }
+
+ // bbSetOutputOut( vtkactor );
+
+ // Interface Update
+
+ if ((bbGetInputRenderer()!=NULL) && ( backActive!=bbGetInputActive() ))
+ {
+
+ if (bbGetInputActive()==true )
+ {
+ bbGetInputRenderer()->AddActor( vtkprop3D );
+ } else {
+ bbGetInputRenderer()->RemoveActor( vtkprop3D );
+ } //if Active
+ backActive=bbGetInputActive();
+ } // if Renderer
+ }// bbGetInputIn
}
//=====
// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
// Here we initialize the input 'In' to 0
- bbSetInputActive(false);
- backActive=bbGetInputActive();
- bbSetInputIn(NULL);
- bbSetInputOpacity(1);
- bbSetInputRenderer(NULL);
+
+ std::vector<double> color;
+ color.push_back(1);
+ color.push_back(0);
+ color.push_back(0);
+ bbSetInputActive( false );
+ backActive=bbGetInputActive();
+ bbSetInputIn( NULL );
+ bbSetInputOpacity( 1 );
+ bbSetInputLineWidth( 0.5 );
+ bbSetInputRenderer( NULL );
+ bbSetInputColor( color );
}
//=====