BBTK_DECLARE_INPUT(Active,bool);
BBTK_DECLARE_INPUT(In,vtkProp3D*);
BBTK_DECLARE_INPUT(Opacity,double);
+ BBTK_DECLARE_INPUT(Color,std::vector<double>);
+ BBTK_DECLARE_INPUT(LineWidth,double);
BBTK_DECLARE_INPUT(Transform,vtkTransform*);
BBTK_DECLARE_INPUT(Renderer,vtkRenderer*);
// BBTK_DECLARE_OUTPUT(Out,double);
BBTK_INPUT(Actor,Active,"Active true/false (default false)",bool,"");
BBTK_INPUT(Actor,In,"First input",vtkProp3D*,"");
BBTK_INPUT(Actor,Opacity,"Opacity 0..1 (default 1)",double,"");
+ BBTK_INPUT(Actor,Color,"(default [1 0 0]red ) RGB color vector [0..1, 0..1, 0..1] )", std::vector<double>,"");
+ BBTK_INPUT(Actor,LineWidth,"(default 0.5 ) With ligne )",double,"");
+ BBTK_INPUT(Actor,Transform,"Transform",vtkTransform*,"");
BBTK_INPUT(Actor,Renderer,"Renderer",vtkRenderer*,"");
// BBTK_OUTPUT(Actor,Out,"First output",double,"");