#include "bbcreaVtkPackage.h"
#include "vtkTriangleStrip.h"
+#include <vtkMath.h>
namespace bbcreaVtk
{
std::vector<int> lstIndexs = bbGetInputLstIndexs();
if ( (lstIndexs.size()<=1) || (lstX.size()==0) || (lstX.size()!=lstY.size()) || (lstY.size()!=lstZ.size()) )
{
- printf("Warnning! CreateMeshFromPoints::Process: List of points X Y Z and LstIndexes is not correct\n");
+ printf("PG CreateMeshFromPoints::Process: List of points X Y Z and LstIndexes is not correct\n");
bbSetOutputOut(NULL);
} else {
int ii,sizeSegment1,sizeSegment2;
} // for ii
iGeneral=iGeneral+sizeSegment1;
cells->InsertNextCell(triangleStrip);
- } //for LstIndexs
+ } //for LstIndexs
+
+ //false = Open
+ //true = Close
+ if(bbGetInputOpenClose()){
+ CloseContourSides(lstIndexs, true);
+ }
+ else{
+ CloseOpenContourSurface(lstIndexs);
+ }
+
// vtkPolyData *polydata = vtkPolyData::New();
if (polydata!=NULL) polydata->Delete();
polydata = vtkPolyData::New();
triangle->Update();
bbSetOutputOut( clean->GetOutput() );
}// if listXYZ size
+ printf("CreateMeshFromPoints::Process: End\n");
+}
+
+void CreateMeshFromPoints::CloseContourSides(std::vector<int> lstIndexs, bool uPointOrder){
+ int sizeLstIdexes = lstIndexs.size();
+ int sizePoints = bbGetInputLstX().size();
+
+ int firstIndex, end, centroidId, numPointsFace;
+ int increment = uPointOrder?1:sizeLstIdexes;
+ double centroid[3], currentPoint[3] = {};
+
+ for(int facesIdx = 0; facesIdx < 2; facesIdx++){
+ std::fill(std::begin(centroid), std::end(centroid), 0);
+ if(facesIdx == 0){
+ firstIndex = 0;
+ numPointsFace = uPointOrder?lstIndexs[0]: sizeLstIdexes;
+ end = uPointOrder?firstIndex + numPointsFace:sizePoints - lstIndexs[sizeLstIdexes - 1] + 1;
+ }
+ else{
+ firstIndex = uPointOrder?sizePoints - lstIndexs[sizeLstIdexes-1]:lstIndexs[0] - 1;
+ numPointsFace = uPointOrder?lstIndexs[sizeLstIdexes-1]:sizeLstIdexes;
+ end = uPointOrder?firstIndex + numPointsFace:sizePoints;
+ }
+ if(numPointsFace > 1){
+ double lastPoint[3] = {};
+ CalcCentroid(centroid, firstIndex, end, increment, numPointsFace);
+ centroidId = points->InsertNextPoint(centroid[0], centroid[1], centroid[2]);
+ vtkSmartPointer<vtkTriangleStrip> triangleStrip1 = vtkSmartPointer<vtkTriangleStrip>::New();
+ triangleStrip1->GetPointIds()->SetNumberOfIds(numPointsFace*2+1);
+ if(facesIdx == 0){
+ int initial = firstIndex;
+ int triangleIndex = 0;
+ for(int index = initial; index < end; index+=increment){
+ triangleStrip1->GetPointIds()->SetId(triangleIndex,index);
+ if(index+increment >= end){
+ triangleStrip1->GetPointIds()->SetId(triangleIndex+1,initial);
+ triangleStrip1->GetPointIds()->SetId(triangleIndex+2,centroidId);
+ }
+ else{
+ triangleStrip1->GetPointIds()->SetId(triangleIndex+1,centroidId);
+ }
+ triangleIndex+=2;
+ }
+ cells->InsertNextCell(triangleStrip1);
+ }
+ else{
+ int initial = firstIndex-1;
+ int triangleIndex = 0;
+ int triangleStripStart = end-1;
+ for(int index = triangleStripStart; index > initial ; index-=increment){
+ triangleStrip1->GetPointIds()->SetId(triangleIndex,index);
+ if(index-increment <= initial){
+ triangleStrip1->GetPointIds()->SetId(triangleIndex+1,triangleStripStart);
+ triangleStrip1->GetPointIds()->SetId(triangleIndex+2,centroidId);
+ }
+ else{
+ triangleStrip1->GetPointIds()->SetId(triangleIndex+1,centroidId);
+ }
+ triangleIndex+=2;
+ }
+ cells->InsertNextCell(triangleStrip1);
+ }
+ }
+ }
+
+}
+
+void CreateMeshFromPoints::CloseOpenContourSurface(std::vector<int> lstIndexs){
+ int sizeLstIdexes = lstIndexs.size();
+ int sizeLstX = bbGetInputLstX().size();
+ bool linePointOrder = false;
+
+ if(linePointOrder){
+ CloseContourSides(lstIndexs, false);
+ CloseContourBottom(false);
+ }
+ else{
+ CloseContourSides(lstIndexs, true);
+ CloseContourBottom(true);
+ }
+
+}
+
+void CreateMeshFromPoints::CalcCentroid(double(¢roid)[3], int start, int end, int increment, int numPoints){
+ double currPoint[3] = {};
+ for(int i = start; i < end; i+=increment){
+ points->GetPoint(i, currPoint);
+ centroid[0] += currPoint[0];
+ centroid[1] += currPoint[1];
+ centroid[2] += currPoint[2];
+ }
+ centroid[0] /= numPoints;
+ centroid[1] /= numPoints;
+ centroid[2] /= numPoints;
+}
+
+void CreateMeshFromPoints::CloseContourBottom(bool uPointOrder){
+ std::vector<int> lstIndexs = bbGetInputLstIndexs();
+ int sizeLstIdexes = lstIndexs.size();
+ int sizeLstX = bbGetInputLstX().size();
+
+ vtkSmartPointer<vtkTriangleStrip> triangleStripBottom = vtkSmartPointer<vtkTriangleStrip>::New();
+ triangleStripBottom->GetPointIds()->SetNumberOfIds(sizeLstIdexes*2);
+ int triangleIndex = 0, currentId = 0, nextId = 0;
+ for(int splineIndex = 0; splineIndex < sizeLstIdexes;splineIndex++){
+ triangleStripBottom->GetPointIds()->SetId(triangleIndex, currentId);
+ nextId = uPointOrder?currentId + lstIndexs[splineIndex] - 1:sizeLstX - sizeLstIdexes + splineIndex;
+ triangleStripBottom->GetPointIds()->SetId(triangleIndex+1, nextId);
+ triangleIndex+=2;
+ currentId = uPointOrder?nextId + 1: splineIndex+1;
+ }
+ cells->InsertNextCell(triangleStripBottom);
}
//=====
// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
// Here we initialize the input 'In' to 0
// bbSetInputIn(0);
+ bbSetInputOpenClose(false);
points = NULL;
cells = NULL;
polydata = NULL;