std::vector<double> lstY = bbGetInputLstY();
std::vector<double> lstZ = bbGetInputLstZ();
std::vector<int> lstIndexs = bbGetInputLstIndexs();
- if ( (lstIndexs.size()<=1) || (lstX.size()==0) || (lstX.size()!=lstY.size()) || (lstY.size()!=lstZ.size()) )
+ if ( (lstIndexs.size()<1) || (lstX.size()==0) || (lstX.size()!=lstY.size()) || (lstY.size()!=lstZ.size()) )
{
printf("Warning! CreateMeshFromPoints::Process: List of points X Y Z and LstIndexes is not correct\n");
bbSetOutputOut(NULL);
triangleStrip->GetPointIds()->SetId(ii*2+1,iSeg2);
iSeg1++;
iSeg2++;
- if (iSeg1>=maxSegment1) { iSeg1=maxSegment1-1; }
- if (iSeg2>=maxSegment2) { iSeg2=maxSegment2-1; }
+ if (iSeg1>=maxSegment1) { iSeg1=maxSegment1-1; }
+ if (iSeg2>=maxSegment2) { iSeg2=maxSegment2-1; }
} // for ii
iGeneral=iGeneral+sizeSegment1;
cells->InsertNextCell(triangleStrip);
} //for LstIndexs
- int lastId1 = lstIndexs[0]-1;
- int lastId2 = sizeLstX - 1;
- int firstId2 = sizeLstX - lstIndexs[sizeLstIdexes - 1];
- bool face1open = lstX[0] != lstX[lastId1] && lstY[0] != lstY[lastId1] && lstZ[0] != lstZ[lastId1];
- bool face2open = lstX[firstId2] != lstX[lastId2] && lstY[firstId2] != lstY[lastId2] && lstZ[firstId2] != lstZ[lastId2];
-
if(bbGetInputCloseSurface())
{
+ int lastId1 = lstIndexs[0]-1;
+ int lastId2 = sizeLstX - 1;
+ int firstId2 = sizeLstX - lstIndexs[sizeLstIdexes - 1];
+ bool face1open = lstX[0] != lstX[lastId1] && lstY[0] != lstY[lastId1] && lstZ[0] != lstZ[lastId1];
+ bool face2open = lstX[firstId2] != lstX[lastId2] && lstY[firstId2] != lstY[lastId2] && lstZ[firstId2] != lstZ[lastId2];
+
+ bool altFace1open = lstX[0] != lstX[firstId2] && lstY[0] != lstY[firstId2] && lstZ[0] != lstZ[firstId2];
+ bool altFace2open = lstX[lastId1] != lstX[lastId2] && lstY[lastId1] != lstY[lastId2] && lstZ[lastId1] != lstZ[lastId2];
+
+ isClosedCont = false;
//false = Open Contour
//true = Closed Contour
if(!face1open && !face2open)
- {
+ {
+ isClosedCont = true;
CloseContourSides(lstIndexs, true);
- }else{
+ }
+ else if(!altFace1open && !altFace2open)
+ {
+ isClosedCont = true;
+ CloseContourSides(lstIndexs, false);
+ }
+ else{
CloseOpenContourSurface(lstIndexs);
}
}
}// if listXYZ size
//printf("PG CreateMeshFromPoints::Process: End\n");
}
-
/**
* Closes the sides of the contour
* iterates in one way or the other, depending on the order of the points and calculated vectors.
int firstIndex, end, centroidId, numPointsFace, contraryId;
int increment = uPointOrder?1:sizeLstIdexes;
double centroid[3];
-
- for(int facesIdx = 0; facesIdx < 2; facesIdx++){
+ int numProcessFaces = sizeLstIdexes > 1?2:1;
+ for(int facesIdx = 0; facesIdx < numProcessFaces; facesIdx++){
std::fill(std::begin(centroid), std::end(centroid), 0);
if(facesIdx == 0)
{
bool normalOrder = isPointingCorrectly(firstIndex, firstIndex+increment, centroid, contraryId);
centroidId = points->InsertNextPoint(centroid[0], centroid[1], centroid[2]);
vtkSmartPointer<vtkTriangleStrip> triangleStrip1 = vtkSmartPointer<vtkTriangleStrip>::New();
- triangleStrip1->GetPointIds()->SetNumberOfIds(numPointsFace*2+1);
+ triangleStrip1->GetPointIds()->SetNumberOfIds(numPointsFace*2 + (!isClosedCont?2:0));
if( normalOrder )
{
int initial = firstIndex;
int triangleIndex = 0;
for(int index = initial; index < end; index+=increment){
triangleStrip1->GetPointIds()->SetId(triangleIndex,index);
- if(index+increment >= end){
- triangleStrip1->GetPointIds()->SetId(triangleIndex+1,initial);//2
- triangleStrip1->GetPointIds()->SetId(triangleIndex+2,centroidId);//3
- }
- else{
- triangleStrip1->GetPointIds()->SetId(triangleIndex+1,centroidId);//1
+ triangleStrip1->GetPointIds()->SetId(triangleIndex+1,centroidId);//1
+ if(index+increment >= end && !isClosedCont){
+ triangleStrip1->GetPointIds()->SetId(triangleIndex+2,initial);//2
+ triangleStrip1->GetPointIds()->SetId(triangleIndex+3,centroidId);//3
}
triangleIndex+=2;
}
int triangleStripStart = end-1;
for(int index = triangleStripStart; index > initial; index-=increment){
triangleStrip1->GetPointIds()->SetId(triangleIndex,index);
- if(index-increment <= initial){
- triangleStrip1->GetPointIds()->SetId(triangleIndex+1,triangleStripStart);
- triangleStrip1->GetPointIds()->SetId(triangleIndex+2,centroidId);
- }else{
- triangleStrip1->GetPointIds()->SetId(triangleIndex+1,centroidId);
+ triangleStrip1->GetPointIds()->SetId(triangleIndex+1,centroidId);
+ if(index-increment <= initial && !isClosedCont){
+ triangleStrip1->GetPointIds()->SetId(triangleIndex+2,triangleStripStart);
+ triangleStrip1->GetPointIds()->SetId(triangleIndex+3,centroidId);
}
triangleIndex+=2;
}
secondRadiusSum += vtkMath::Solve3PointCircle(point1, point2, point3, center);
}
}
- //cout << firstRadiusSum << endl;
- //cout << secondRadiusSum << endl;
+
return firstRadiusSum > secondRadiusSum;
}
bool samePoint = true;
int splineMidPoint = numPoints/2;
bool collinear = true;
-
+
points->GetPoint(start, firstPoint);
points->GetPoint(splineMidPoint, middlePoint);
vtkMath::Subtract(middlePoint, firstPoint, vector1);
-
+
for(int i = start; i < end; i+=increment){
points->GetPoint(i, currPoint);
if(samePoint && i > start && (currPoint[0] != prevPoint[0] || currPoint[1] != prevPoint[1] || currPoint[2] != prevPoint[2])){
// Here we initialize the input 'In' to 0
// bbSetInputIn(0);
bbSetInputCloseSurface(false);
+ isClosedCont = NULL;
points = NULL;
cells = NULL;
polydata = NULL;