#include "bbcreaVtkImageContinuousErode3D.h"
#include "bbcreaVtkPackage.h"
+
+#include "vtkImageContinuousErode3D.h"
+
+
namespace bbcreaVtk
{
void ImageContinuousErode3D::Process()
{
+ if (bbGetInputImage()!=NULL)
+ {
vtkImageData* result = erodeFilterRecursive(bbGetInputImage(), bbGetInputRepetitions(), bbGetInputX(),bbGetInputY(),bbGetInputZ());
bbSetOutputOut(result);
+ } else {
+ bbSetOutputOut(NULL);
+ } // if Image
}
vtkImageData* ImageContinuousErode3D::erodeFilterRecursive(vtkImageData* image, int repetitions, double x, double y, double z)
{
+ printf("EED ImageContinuousErode3D::erodeFilterRecursive 1\n");
vtkImageContinuousErode3D *erodeFilter = vtkImageContinuousErode3D ::New();
//EED 2017-01-01 Migration VTK7
#if VTK_MAJOR_VERSION <= 5
erodeFilter->SetInputData(image);
#endif
erodeFilter->SetKernelSize(x, y, z);
- erodeFilter->Modified();
+ erodeFilter->Modified();
+ printf("EED ImageContinuousErode3D::erodeFilterRecursive 2\n");
erodeFilter->Update();
- vtkImageData* resultRec;
+ printf("EED ImageContinuousErode3D::erodeFilterRecursive 3\n");
if(repetitions == 0)
{
- resultRec = erodeFilter->GetOutput();
- return resultRec;
+ printf("EED ImageContinuousErode3D::erodeFilterRecursive 4\n");
+ return erodeFilter->GetOutput();
}else{
- erodeFilterRecursive(erodeFilter->GetOutput(), (repetitions-1), x, y, z);
+ return erodeFilterRecursive(erodeFilter->GetOutput(), repetitions-1, x, y, z);
} // if repetitions
}
void ImageContinuousErode3D::bbUserSetDefaultValues()
{
-
+ bbSetInputX(3);
+ bbSetInputY(3);
+ bbSetInputY(3);
+ bbSetInputRepetitions(0);
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void ImageContinuousErode3D::bbUserInitializeProcessing()
{
- bbSetInputX(3);
- bbSetInputY(3);
- bbSetInputY(3);
- bbSetInputRepetitions(0);
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)