//=====
void MeshDeformation::Process()
{
-
// THE MAIN PROCESSING METHOD BODY
// Here we simply set the input 'In' value to the output 'Out'
// And print out the output value
// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
std::vector<double> lstCenter = bbGetInputCenter();
-
- double s = bbGetInputS();
- bool ok=false;
+ double s = bbGetInputS();
+ bool ok = false;
if (bbGetInputTypeIn()==0) // direction
{
if (bbGetInputDirection().size()==3)
{
- ok = !( (bbGetInputDirection()[0]==0) && (bbGetInputDirection()[1]==0) && (bbGetInputDirection()[2]==0) );
+ ok = !( (bbGetInputDirection()[0]==0) && (bbGetInputDirection()[1]==0) && (bbGetInputDirection()[2]==0) );
}
} // if TypeIn 0
double pb[3]; // point base
double np[3]; // new point
double sx,sy,sz;
- sx = s*2;
- sy = sx;
- sz = sy;
+ sx = s*4;
+ sy = s*4;
+ sz = s*4;
double displcement_x = 0;
double displcement_y = 0;
displcement_y = bbGetInputDirection()[1];
displcement_z = bbGetInputDirection()[2];
} // if TypeIn 0 Direction
-
+
+ printf(" EED MeshDeformation::Process %ld %ld - %f %f %f \n", EdgeIdBack, bbGetInputEdgeId() , lstCenter[0],lstCenter[1],lstCenter[2] );
+
if (bbGetInputTypeIn()==1) // Center
{
if (EdgeIdBack==bbGetInputEdgeId() )
{
- displcement_x = (lstCenter[0]-backLstCenter[0])/1.0;
- displcement_y = (lstCenter[1]-backLstCenter[1])/1.0;
- displcement_z = (lstCenter[2]-backLstCenter[2])/1.0;
+ displcement_x = (lstCenter[0]-backLstCenter[0])/1.0;
+ displcement_y = (lstCenter[1]-backLstCenter[1])/1.0;
+ displcement_z = (lstCenter[2]-backLstCenter[2])/1.0;
} // if EdgeIdBack!=bbGetInputEdgeId()
- backLstCenter[0]= lstCenter[0];
- backLstCenter[1]= lstCenter[1];
- backLstCenter[2]= lstCenter[2];
+ backLstCenter[0] = lstCenter[0];
+ backLstCenter[1] = lstCenter[1];
+ backLstCenter[2] = lstCenter[2];
} // if TypeIn 1 Center
-
-
- points->GetPoint( bbGetInputEdgeId() , pb );
- if (EdgeIdBack!=bbGetInputEdgeId() )
+ points->GetPoint( bbGetInputEdgeId() , pb );
+ if (EdgeIdBack!=bbGetInputEdgeId() )
+ {
+ EdgeIdBack = bbGetInputEdgeId();
+ voiIdPoints.clear();
+ for ( i=0 ; i<size ; i++)
{
- EdgeIdBack = bbGetInputEdgeId();
- voiIdPoints.clear();
- for ( i=0 ; i<size ; i++)
+ points->GetPoint(i,p);
+ if ( (p[0]>(pb[0]-sx)) && (p[0]<(pb[0]+sx)) &&
+ (p[1]>(pb[1]-sy)) && (p[1]<(pb[1]+sy)) &&
+ (p[2]>(pb[2]-sz)) && (p[2]<(pb[2]+sz)) )
{
- points->GetPoint(i,p);
- if ( (p[0]>(pb[0]-sx)) && (p[0]<(pb[0]+sx)) &&
- (p[1]>(pb[1]-sy)) && (p[1]<(pb[1]+sy)) &&
- (p[2]>(pb[2]-sz)) && (p[2]<(pb[2]+sz)) )
- {
- voiIdPoints.push_back( i );
- } // if
- } // for i
- } // back
+ voiIdPoints.push_back( i );
+ } // if
+ } // for i
+ backLstCenter[0] = lstCenter[0];
+ backLstCenter[1] = lstCenter[1];
+ backLstCenter[2] = lstCenter[2];
+ } // if EdgeIdBack
if ( !((displcement_x==0) &&(displcement_y==0) && (displcement_z==0)) )
{
points->Modified();
bbGetInputIn()->Modified();
} // if distance_x y z != 0
- } // In != NULL
+ } // In != NULL ok active
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
backLstCenter.push_back(0);
backLstCenter.push_back(0);
}
+
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
}
+
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void MeshDeformation::bbUserFinalizeProcessing()
{
-
// THE FINALIZATION METHOD BODY :
// Here does nothing
// but this is where you should desallocate the internal/output pointers
// if any
-
-}
}
-// EO namespace bbcreaVtk
+
+}// EO namespace bbcreaVtk