//=====
void MeshDeformation::Process()
{
-
// THE MAIN PROCESSING METHOD BODY
// Here we simply set the input 'In' value to the output 'Out'
// And print out the output value
// bbSetOutputOut( bbGetInputIn() );
// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
-
std::vector<double> lstCenter = bbGetInputCenter();
-
double s = bbGetInputS();
bool ok = false;
if (bbGetInputTypeIn()==0) // direction
if ( (bbGetInputIn()!=NULL) && (ok==true) && (bbGetInputEdgeId()>=0) && (bbGetInputActive()==true) )
{
-
- printf(" EED MeshDeformation::Process %ld %ld - %f %f %f \n", EdgeIdBack, bbGetInputEdgeId() , lstCenter[0],lstCenter[1],lstCenter[2] );
-
vtkPoints* points=bbGetInputIn()->GetPoints();
long i,size=points->GetNumberOfPoints();
double p[3]; // point
double pb[3]; // point base
double np[3]; // new point
double sx,sy,sz;
- sx = s*2;
- sy = sx;
- sz = sy;
+ sx = s*4;
+ sy = s*4;
+ sz = s*4;
double displcement_x = 0;
double displcement_y = 0;
points->Modified();
bbGetInputIn()->Modified();
} // if distance_x y z != 0
- } // In != NULL ok active
+ } // In != NULL ok active
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)