meshManagerModel_Box->AddMeshes_( bbGetInputMeshVector() );
meshManagerModel_Box->AddMesh_( bbGetInputMesh() );
+
+ meshManagerModel_Box->ResetHistory();
//meshManagerModel_Box->SetMeshBase( bbGetInputMesh() );
meshManagerModel_Box->RefreshOutputs(false);
bbSetOutputMeshManagerModel( meshManagerModel_Box );