//=====
void MeshReduction_DecimatePro::Process()
{
-
// THE MAIN PROCESSING METHOD BODY
// Here we simply set the input 'In' value to the output 'Out'
// And print out the output value
// (the one provided in the attribute 'name' of the tag 'input')
// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
-
-
if (firsttime==true)
{
firsttime = false;
decimatepro = vtkDecimatePro::New();
}
- decimatepro->SetInputData( bbGetInputIn() );
- decimatepro->SetTargetReduction( bbGetInputTargetReduction() );
- decimatepro->PreserveTopologyOn();
- decimatepro->Update();
- bbSetOutputOut(decimatepro->GetOutput() );
+ if (bbGetInputIn()!=NULL)
+ {
+ decimatepro->SetInputData( bbGetInputIn() );
+ decimatepro->SetTargetReduction( bbGetInputTargetReduction() );
+ decimatepro->PreserveTopologyOn();
+ decimatepro->Update();
+ bbSetOutputOut(decimatepro->GetOutput() );
+ } else {
+ bbSetOutputOut( NULL );
+ } // if In
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void MeshReduction_DecimatePro::bbUserSetDefaultValues()
{
-
-// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
// Here we initialize the input 'In' to 0
firsttime = true;
decimatepro = NULL;
bbSetInputIn(NULL);
bbSetInputTargetReduction(0.5);
+ bbSetOutputOut( NULL );
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void MeshReduction_DecimatePro::bbUserInitializeProcessing()
{
-
// THE INITIALIZATION METHOD BODY :
// Here does nothing
// but this is where you should allocate the internal/output pointers
-// if any
-
-
+// if any
}
-//=====
+
+//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void MeshReduction_DecimatePro::bbUserFinalizeProcessing()
{
-
// THE FINALIZATION METHOD BODY :
// Here does nothing
// but this is where you should desallocate the internal/output pointers
if (decimatepro!=NULL)
{
decimatepro->Delete();
- }
-
-}
+ }
}
-// EO namespace bbcreaVtk
+
+}// EO namespace bbcreaVtk