decimatepro->SetInputData( bbGetInputIn() );
decimatepro->SetTargetReduction( bbGetInputTargetReduction() );
decimatepro->PreserveTopologyOn();
- printf("EED MeshReduction_DecimatePro::Process Running... \n");
decimatepro->Update();
- printf("EED MeshReduction_DecimatePro::Process ...finish \n");
bbSetOutputOut(decimatepro->GetOutput() );
} else {
bbSetOutputOut( NULL );
//=====
void MeshReduction_DecimatePro::bbUserSetDefaultValues()
{
-
-// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
// Here we initialize the input 'In' to 0
firsttime = true;
decimatepro = NULL;
//=====
void MeshReduction_DecimatePro::bbUserInitializeProcessing()
{
-
// THE INITIALIZATION METHOD BODY :
// Here does nothing
// but this is where you should allocate the internal/output pointers
-// if any
-
-
+// if any
}
-//=====
+
+//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
void MeshReduction_DecimatePro::bbUserFinalizeProcessing()
{
-
// THE FINALIZATION METHOD BODY :
// Here does nothing
// but this is where you should desallocate the internal/output pointers
if (decimatepro!=NULL)
{
decimatepro->Delete();
- }
-
-}
+ }
}
-// EO namespace bbcreaVtk
+
+}// EO namespace bbcreaVtk