BBTK_DECLARE_OUTPUT(Mesh,vtkProp3D*);
BBTK_DECLARE_OUTPUT(PointId,longInt);
BBTK_DECLARE_OUTPUT(CellId,longInt);
+ BBTK_DECLARE_OUTPUT(Normal,std::vector<double>);
BBTK_PROCESS(Process);
void Process();
BBTK_INPUT(PointPicker,Renderer,"vtk Renderer",vtkRenderer*,"");
BBTK_INPUT(PointPicker,Prop3D,"vtkProp3D de reference. If this parameter is empty all actors in the render are used",vtkProp3D*,"");
- BBTK_OUTPUT(PointPicker,Point,"Point (double)",std::vector<double>,"");
+ BBTK_OUTPUT(PointPicker,Point,"Point [x,y,z])",std::vector<double>,"");
BBTK_OUTPUT(PointPicker,Mesh,"Mesh",vtkProp3D*,"");
BBTK_OUTPUT(PointPicker,PointId,"Point Id in Mesh",longInt,"");
BBTK_OUTPUT(PointPicker,CellId,"Cell Id in Mesh",longInt,"");
+ BBTK_OUTPUT(PointPicker,Normal,"Normal [nx,ny,nz]",std::vector<double>,"");
BBTK_END_DESCRIBE_BLACK_BOX(PointPicker);
//=====