// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
+ printf ("EED PointPickerNearest::Process Start\n");
std::vector<double> lstNormal;
std::vector<double> refPoint = bbGetInputPoint();
+ printf ("EED PointPickerNearest::Process 1\n");
+
if ((bbGetInputActive()==true) && ( bbGetInputMesh()!=NULL) && (refPoint.size()==3) )
{
double p[3];
vtkPoints *points = bbGetInputMesh()->GetPoints();
long size = points->GetNumberOfPoints();
double border = bbGetInputBorder() * bbGetInputBorder();
+ printf ("EED PointPickerNearest::Process 2\n");
for ( i=0 ; i<size ; i++)
{
points->GetPoint(i,p);
} // if distMax
} // for i
+ printf ("EED PointPickerNearest::Process 3\n");
if (iBack>=0)
{
vtkPointData *pointdata = bbGetInputMesh()->GetPointData();
printf("EED creaVtkCallbackPointPicker::Execute dataarray=%s n=%ld p=%ld\n", dataarray->GetName(),dataarray->GetNumberOfValues() ,polydata->GetNumberOfPoints() );
} // for i
*/
+ printf ("EED PointPickerNearest::Process 4\n");
dataarray = pointdata->GetNormals();
if (dataarray!=NULL)
{
pValue = dataarray->GetTuple3( iBack );
+ printf ("EED PointPickerNearest::Process 5\n");
lstNormal.push_back(pValue[0]);
lstNormal.push_back(pValue[1]);
lstNormal.push_back(pValue[2]);
} // if iBack
bbSetOutputPointId( iBack );
bbSetOutputNormal( lstNormal );
+ printf ("EED PointPickerNearest::Process 6 %ld\n", iBack);
+ std::vector<double> lstPointOut;
+ if (iBack>=0){
+ points->GetPoint(iBack,p);
+ lstPointOut.push_back(p[0]);
+ lstPointOut.push_back(p[1]);
+ lstPointOut.push_back(p[2]);
+ printf ("EED PointPickerNearest::Process 7 pointOut=%f %f %f\n", lstPointOut[0],lstPointOut[1],lstPointOut[2]);
+ }// if iBack
+ bbSetOutputPointOut( lstPointOut );
} else {
bbSetOutputPointId( -1 );
+ lstNormal.push_back(0);
+ lstNormal.push_back(1);
+ lstNormal.push_back(2);
bbSetOutputNormal( lstNormal );
+ bbSetOutputPointOut( bbGetInputPoint() );
}
+
+ printf ("EED PointPickerNearest::Process END\n");
+
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
// Here we initialize the input 'In' to 0
bbSetInputActive(false);
bbSetInputMesh(NULL);
- bbSetInputBorder(10);
+ bbSetInputBorder(5);
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)