if (bbGetInputIn()!=NULL)
{
vtkPolyDataNormals* normal = vtkPolyDataNormals::New();
-
// Automatically change the orientation fo normals, put it from inside to outside
- normal->SetAutoOrientNormals(true);
+// normal->SetAutoOrientNormals(true);
normal->SetConsistency(true);
// this force to not change the order of triangles, keep the original order
// normal->SetAutoOrientNormals(false);