if (bbGetInputIn()!=NULL)
{
vtkPolyDataNormals* normal = vtkPolyDataNormals::New();
- normal->SetAutoOrientNormals(false);
- normal->SetConsistency(false);
+// normal->SetAutoOrientNormals(false);
+// normal->SetConsistency(false);
normal->SetInputData( bbGetInputIn() );
if (bbGetInputComputeType()==0)
{