// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
-printf("EED VectorsVisu::Process Start \n");
-
-if ( bbGetInputActive()==true)
-{
- printf("EED VectorsVisu::Process active = true \n");
-} else {
- printf("EED VectorsVisu::Process active = false \n");
-}
-
- printf("EED VectorsVisu::Process In = %p\n",bbGetInputIn() );
- printf("EED VectorsVisu::Process ScaleFactor = %f\n",bbGetInputScaleFactor() );
- printf("EED VectorsVisu::Process Opacity = %f\n",bbGetInputOpacity() );
- printf("EED VectorsVisu::Process Renderer = %p\n",bbGetInputRenderer() );
-
vectorsvisu.SetActive( bbGetInputActive() );
vectorsvisu.SetDataObject( bbGetInputIn() );
vectorsvisu.SetScaleFactor( bbGetInputScaleFactor() );
vectorsvisu.SetTypeForm( bbGetInputTypeForm() );
vectorsvisu.Process();
bbSetOutputOut( vectorsvisu.GetProp3D() );
-printf("EED VectorsVisu::Process End\n");
}
//=====