vectorsvisu.SetScaleFactor( bbGetInputScaleFactor() );
vectorsvisu.SetOpacity( bbGetInputOpacity() );
vectorsvisu.SetRenderer( bbGetInputRenderer() );
+ vectorsvisu.SetTypeForm( bbGetInputTypeForm() );
vectorsvisu.Process();
bbSetOutputOut( vectorsvisu.GetProp3D() );
printf("EED VectorsVisu::Process End\n");
bbSetInputRenderer(NULL);
bbSetInputScaleFactor(500);
bbSetInputOpacity(1);
-
+ bbSetInputTypeForm(0);
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)