// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
+printf("EED VectorsVisu::Process Start \n");
vectorsvisu.SetActive( bbGetInputActive() );
vectorsvisu.SetDataObject( bbGetInputIn() );
vectorsvisu.SetScaleFactor( bbGetInputScaleFactor() );
vectorsvisu.SetRenderer( bbGetInputRenderer() );
vectorsvisu.SetTypeForm( bbGetInputTypeForm() );
vectorsvisu.SetOrientation( bbGetInputOrientation() );
+ vectorsvisu.SetExternalLut( bbGetInputExternalLut() );
vectorsvisu.Process();
bbSetOutputOut( vectorsvisu.GetProp3D() );
+printf("EED VectorsVisu::Process End \n");
}
//=====
bbSetInputOpacity(1);
bbSetInputTypeForm(0);
bbSetInputOrientation(0);
+ bbSetInputExternalLut(NULL);
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)