// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
-printf("EED VectorsVisu::Process Start \n");
-
-if ( bbGetInputActive()==true)
-{
- printf("EED VectorsVisu::Process active = true \n");
-} else {
- printf("EED VectorsVisu::Process active = false \n");
-}
-
- printf("EED VectorsVisu::Process In = %p\n",bbGetInputIn() );
- printf("EED VectorsVisu::Process ScaleFactor = %f\n",bbGetInputScaleFactor() );
- printf("EED VectorsVisu::Process Opacity = %f\n",bbGetInputOpacity() );
- printf("EED VectorsVisu::Process Renderer = %p\n",bbGetInputRenderer() );
-
vectorsvisu.SetActive( bbGetInputActive() );
vectorsvisu.SetDataObject( bbGetInputIn() );
vectorsvisu.SetScaleFactor( bbGetInputScaleFactor() );
vectorsvisu.SetOpacity( bbGetInputOpacity() );
vectorsvisu.SetRenderer( bbGetInputRenderer() );
+ vectorsvisu.SetTypeForm( bbGetInputTypeForm() );
+ vectorsvisu.SetOrientation( bbGetInputOrientation() );
+ vectorsvisu.SetExternalLut( bbGetInputExternalLut() );
vectorsvisu.Process();
- bbSetOutputOut( vectorsvisu.GetProp3D() );
-printf("EED VectorsVisu::Process End\n");
-
+ bbSetOutputOut( vectorsvisu.GetProp3D() );
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
bbSetInputRenderer(NULL);
bbSetInputScaleFactor(500);
bbSetInputOpacity(1);
-
+ bbSetInputTypeForm(0);
+ bbSetInputOrientation(-1);
+ bbSetInputExternalLut(NULL);
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)