bool showActorYZ;
bool showActorXZ;
- std::vector<int> vecP = bbGetInputIn();
+ std::vector<int> vecVOI = bbGetInputIn();
+ std::vector<double> spc = bbGetInputSpacing();
+ vecVOI[0] = vecVOI[0]*spc[0];
+ vecVOI[1] = vecVOI[1]*spc[0];
+ vecVOI[2] = vecVOI[2]*spc[1];
+ vecVOI[3] = vecVOI[3]*spc[1];
+ vecVOI[4] = vecVOI[4]*spc[2];
+ vecVOI[5] = vecVOI[5]*spc[2];
int dep;
std::vector<int> vecPoint = bbGetInputActualPoint();
+ vecPoint[0] = vecPoint[0]*spc[0];
+ vecPoint[1] = vecPoint[1]*spc[1];
+ vecPoint[2] = vecPoint[2]*spc[2];
+
if (vecPoint.size()==3)
{
- if ((vecPoint[0]>=vecP[0]) && (vecPoint[0]<=vecP[1]) )
+ if ((vecPoint[0]>=vecVOI[0]) && (vecPoint[0]<=vecVOI[1]) )
{
showActorYZ=bbGetInputActive() && true;
} else {
showActorYZ=bbGetInputActive() && false;
}
- if ((vecPoint[1]>=vecP[2]) && (vecPoint[1]<=vecP[3]) )
+ if ((vecPoint[1]>=vecVOI[2]) && (vecPoint[1]<=vecVOI[3]) )
{
showActorXZ=bbGetInputActive() && true;
} else {
showActorXZ=bbGetInputActive() && false;
}
- if ((vecPoint[2]>=vecP[4]) && (vecPoint[2]<=vecP[5]) )
+ if ((vecPoint[2]>=vecVOI[4]) && (vecPoint[2]<=vecVOI[5]) )
{
showActorXY=bbGetInputActive() && true;
} else {
if (bbGetInputXYrender()!=NULL)
{
dep=-900;
- pointsXY->SetPoint(0, vecP[0], vecP[2], dep);
- pointsXY->SetPoint(1, vecP[0], vecP[3], dep);
- pointsXY->SetPoint(2, vecP[1], vecP[3], dep);
- pointsXY->SetPoint(3, vecP[1], vecP[2], dep);
+ pointsXY->SetPoint(0, vecVOI[0], vecVOI[2], dep);
+ pointsXY->SetPoint(1, vecVOI[0], vecVOI[3], dep);
+ pointsXY->SetPoint(2, vecVOI[1], vecVOI[3], dep);
+ pointsXY->SetPoint(3, vecVOI[1], vecVOI[2], dep);
pointsXY-> Modified();
if ( showActorXY==true )
{
if (bbGetInputYZrender()!=NULL)
{
dep=900;
- pointsYZ->SetPoint(0, dep,vecP[2], vecP[4] );
- pointsYZ->SetPoint(1, dep,vecP[2], vecP[5] );
- pointsYZ->SetPoint(2, dep,vecP[3], vecP[5] );
- pointsYZ->SetPoint(3, dep,vecP[3], vecP[4] );
+ pointsYZ->SetPoint(0, dep,vecVOI[2], vecVOI[4] );
+ pointsYZ->SetPoint(1, dep,vecVOI[2], vecVOI[5] );
+ pointsYZ->SetPoint(2, dep,vecVOI[3], vecVOI[5] );
+ pointsYZ->SetPoint(3, dep,vecVOI[3], vecVOI[4] );
pointsYZ-> Modified();
if ( showActorYZ==true )
{
if (bbGetInputXZrender()!=NULL)
{
dep=-900;
- pointsXZ->SetPoint(0, vecP[0],dep, vecP[4] );
- pointsXZ->SetPoint(1, vecP[0],dep, vecP[5] );
- pointsXZ->SetPoint(2, vecP[1],dep, vecP[5] );
- pointsXZ->SetPoint(3, vecP[1],dep, vecP[4] );
+ pointsXZ->SetPoint(0, vecVOI[0],dep, vecVOI[4] );
+ pointsXZ->SetPoint(1, vecVOI[0],dep, vecVOI[5] );
+ pointsXZ->SetPoint(2, vecVOI[1],dep, vecVOI[5] );
+ pointsXZ->SetPoint(3, vecVOI[1],dep, vecVOI[4] );
pointsXZ-> Modified();
if ( showActorXZ==true )
{
// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
// Here we initialize the input 'In' to 0
- actorAddedXY=false;
- actorAddedXZ=false;
- actorAddedYZ=false;
+ actorAddedXY = false;
+ actorAddedXZ = false;
+ actorAddedYZ = false;
bbSetInputActive(true);
bbSetInputXYrender(NULL);
bbSetInputYZrender(NULL);
bbSetInputXZrender(NULL);
+
+ std::vector<double> spc;
+ spc.push_back(1);
+ spc.push_back(1);
+ spc.push_back(1);
+ bbSetInputSpacing(spc);
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
// but this is where you should allocate the internal/output pointers
// if any
+
pointsXY = vtkPoints ::New();
linesXY = vtkCellArray ::New();
polygonXY = vtkPolyData ::New();