+#Generates the cmake commands to build and install the executable EXE_NAME.
+# ${EXE_NAME}_SOURCES must contain the list of files to compile
+# to build the executable.
+# ${EXE_NAME}_LINK_LIBRARIES must contain the list of libraries to link with
+#
+# On Windows:
+# if ${EXE_NAME}_HAS_GUI is set to TRUE then a Win32 application is generated
+# if ${EXE_NAME}_CONSOLE is set to TRUE then the application will have a console attached.
MACRO(CREA_ADD_EXECUTABLE EXE_NAME)
IF(CREA_VERBOSE_CMAKE)
MESSAGE(STATUS "Configuring executable ${EXE_NAME}")
MESSAGE(STATUS " Sources : ${${EXE_NAME}_SOURCES}")
MESSAGE(STATUS " Link libs: ${${EXE_NAME}_LINK_LIBRARIES}")
+ IF(WIN32)
+ MESSAGE(STATUS " Win32 app: ${${EXE_NAME}_HAS_GUI}")
+ MESSAGE(STATUS " Console : ${${EXE_NAME}_CONSOLE}")
+ ENDIF(WIN32)
MESSAGE(STATUS "===============================================")
ENDIF(CREA_VERBOSE_CMAKE)
- IF(WIN32)
- ADD_EXECUTABLE(${EXE_NAME} WIN32 ${${EXE_NAME}_SOURCES})
- ELSE(WIN32)
- ADD_EXECUTABLE(${EXE_NAME} ${${EXE_NAME}_SOURCES})
- ENDIF(WIN32)
+ IF(WIN32 AND ${EXE_NAME}_HAS_GUI )
+ ADD_EXECUTABLE(${EXE_NAME} WIN32 ${${EXE_NAME}_SOURCES})
+ IF( ${${EXE_NAME}_CONSOLE} )
+ SET_TARGET_PROPERTIES(${EXE_NAME} PROPERTIES LINK_FLAGS /subsystem:console )
+ ENDIF( ${${EXE_NAME}_CONSOLE} )
+ ELSE(WIN32 AND ${EXE_NAME}_HAS_GUI )
+ IF(${EXE_NAME}_HAS_GUI AND APPLE)
+ ADD_EXECUTABLE(${EXE_NAME} MACOSX_BUNDLE ${${EXE_NAME}_SOURCES})
+ ELSE(${EXE_NAME}_HAS_GUI AND APPLE)
+ ADD_EXECUTABLE(${EXE_NAME} ${${EXE_NAME}_SOURCES})
+ ENDIF(${EXE_NAME}_HAS_GUI AND APPLE)
+ ENDIF(WIN32 AND ${EXE_NAME}_HAS_GUI )
TARGET_LINK_LIBRARIES(${EXE_NAME} ${${EXE_NAME}_LINK_LIBRARIES})