vtkPoints * GetPoints() {return mData;}
double GetZ() const {return mZ;}
void SetTransformMatrix(vtkMatrix4x4* matrix);
+ double GetTolerance();
+ void SetTolerance(double tol);
protected:
bool mMeshIsUpToDate;
///Z location of the contour
double mZ;
+ double mTolerance;
#if GDCM_MAJOR_VERSION >= 2
gdcm::Item * mItem;