//=========================================================================================================================
//update the output for the outputRegionForThread
template<class InputImageType, class OutputImageType>
- void ComposeVFFilter<InputImageType, OutputImageType>::ThreadedGenerateData(const OutputImageRegionType& outputRegionForThread, int threadId )
+ void ComposeVFFilter<InputImageType, OutputImageType>::ThreadedGenerateData(const OutputImageRegionType& outputRegionForThread, itk::ThreadIdType threadId )
{
//Get pointer to the output
// get neighbor index and overlap fraction
+ bool neighbIndexSupZero = 1;
for( dim = 0; dim < ImageDimension; dim++ )
{
if ( upper & 1 )
neighIndex[dim] = baseIndex[dim];
overlap *= 1.0 - distance[dim];
}
+ if (neighIndex[dim] < 0)
+ neighbIndexSupZero = 0;
upper >>= 1;
}
//JV shouldn't we verify that the index is not over the upper border instead of zero?
// Set neighbor value only if overlap is not zero and index is still in image
- if( overlap>0.0 && neighIndex[0]>=0 && neighIndex[1]>=0 && neighIndex[2]>=0 )
+ if ( overlap>0.0 && neighbIndexSupZero )
{
//what to store? the weighted displacement vector of Input2?
totalDisplacement+=m_Input2->GetPixel(neighIndex)*overlap;