]> Creatis software - clitk.git/blobdiff - itk/clitkComposeVFFilter.txx
Remove vcl_math calls
[clitk.git] / itk / clitkComposeVFFilter.txx
index b02de1bd9f3d14c068f96f263e9d72ec7fd9b5ff..e42c8520e66392f5619162be817b2f6b32b5f03e 100644 (file)
@@ -36,7 +36,7 @@ namespace clitk
   //=========================================================================================================================
   //update the output for the outputRegionForThread
   template<class InputImageType, class OutputImageType> 
-  void ComposeVFFilter<InputImageType, OutputImageType>::ThreadedGenerateData(const OutputImageRegionType& outputRegionForThread, int threadId )
+  void ComposeVFFilter<InputImageType, OutputImageType>::ThreadedGenerateData(const OutputImageRegionType& outputRegionForThread, itk::ThreadIdType threadId )
   {
  
     //Get pointer to the output
@@ -98,7 +98,7 @@ namespace clitk
              {
                // The following  block is equivalent to the following line without
                // having to call floor. (Only for positive inputs, we already now that is in the image)
-               // baseIndex[dim] = (long) vcl_floor(contIndex[dim] );
+               // baseIndex[dim] = (long) std::floor(contIndex[dim] );
        
                baseIndex[dim] = (long) contIndex[dim];
                distance[dim] = contIndex[dim] - double( baseIndex[dim] );
@@ -116,7 +116,8 @@ namespace clitk
                
                
                // get neighbor index and overlap fraction
-               for( dim = 0; dim < 3; dim++ )
+                bool neighbIndexSupZero = 1;
+               for( dim = 0; dim < ImageDimension; dim++ )
                  {
                    if ( upper & 1 )
                      {
@@ -128,12 +129,14 @@ namespace clitk
                        neighIndex[dim] = baseIndex[dim];
                        overlap *= 1.0 - distance[dim];
                      }
+                    if (neighIndex[dim] < 0)
+                      neighbIndexSupZero = 0;
                    upper >>= 1;
                  }
 
                //JV shouldn't we verify that the index is not over the upper border instead of zero?
                // Set neighbor value only if overlap is not zero and index is still in image
-               if( overlap>0.0 && neighIndex[0]>=0 && neighIndex[1]>=0 && neighIndex[2]>=0 )
+               if ( overlap>0.0 && neighbIndexSupZero )
                  {
                    //what to store? the weighted displacement vector of Input2? 
                    totalDisplacement+=m_Input2->GetPixel(neighIndex)*overlap;