filter->SetTransform(m_Transform);
filter->SetSize(m_OutputSize);
filter->SetOutputSpacing(m_OutputSpacing);
- filter->SetOutputOrigin(origin);
+ filter->SetOutputOrigin(m_OutputOrigin);
filter->SetDefaultPixelValue(m_DefaultPixelValue);
filter->SetNumberOfThreads(this->GetNumberOfThreads());
filter->SetOutputDirection(m_OutputDirection); // <-- NEEDED if we want to keep orientation (in case of PermutAxes for example)