# SOURCES DIR MUST ALSO BE IN INCLUDE DIRS FOR FILES COMPILED IN BINARY DIR
# WHICH NEED TO INCLUDE OTHER FILES OF THE PACKAGE
INCLUDE_DIRECTORIES( ${PROJECT_SOURCE_DIR}/kernel/src )
+INCLUDE_DIRECTORIES( ${PROJECT_SOURCE_DIR}/kernel/src/ThirdParty )
#----------------------------------------------------------------------------
#----------------------------------------------------------------------------
SET(BBTK_CORE_PACKAGE TRUE)
#----------------------------------------------------------------------------
-
#-----------------------------------------------------------------------------
# Path for binaries
-SET (EXECUTABLE_OUTPUT_REL_PATH bin)
-SET (LIBRARY_OUTPUT_REL_PATH bin)
+IF(WIN32) # OR APPLE)
+ SET (EXECUTABLE_OUTPUT_REL_PATH "")
+ SET (LIBRARY_OUTPUT_REL_PATH "")
+ IF(WIN32)
+ SET (ADDITIONAL_DLL_PATH "C:/Program Files/CreaTools/crea_ThirdParty_dlls-0.2.0/bin" CACHE PATH "Additional paths in which to look for dlls")
+ ENDIF(WIN32)
+ELSE(WIN32) # OR APPLE)
+ SET (EXECUTABLE_OUTPUT_REL_PATH bin)
+ SET (LIBRARY_OUTPUT_REL_PATH bin)
+ENDIF(WIN32) # OR APPLE)
+
SET (EXECUTABLE_OUTPUT_PATH
${PROJECT_BINARY_DIR}/${EXECUTABLE_OUTPUT_REL_PATH})
SET (LIBRARY_OUTPUT_PATH
#-----------------------------------------------------------------------------
+
+
#-----------------------------------------------------------------------------
# The var BBTK_BIN_PATH
# gives the system-dependent path to output binaries
IF(CMAKE_GENERATOR STREQUAL "Visual Studio 6")
SET(BBTK_BIN_PATH ${EXECUTABLE_OUTPUT_PATH}/$(IntDir))
ELSE(CMAKE_GENERATOR STREQUAL "Visual Studio 6")
- SET(BBTK_BIN_PATH $(SolutionDir)/bin/$(OutDir))
+ SET(BBTK_BIN_PATH $(SolutionDir)/$(OutDir))
ENDIF(CMAKE_GENERATOR STREQUAL "Visual Studio 6")
+ SET(BBTK_LIB_PATH bin)
+ SET(BBTK_BBS2CPP ${BBTK_BIN_PATH}/bbs2cpp.exe)
+ SET(BBTK_BBC ${BBTK_BIN_PATH}/bbc.exe)
SET(BBTK_BBI ${BBTK_BIN_PATH}/bbi.exe)
SET(BBTK_BBFY ${BBTK_BIN_PATH}/bbfy.exe)
- SET(BBTK_BBDOC ${BBTK_BIN_PATH}/bbdoc.exe)
ELSE(WIN32)
- SET(BBTK_BIN_PATH ${EXECUTABLE_OUTPUT_PATH})
+ SET(BBTK_LIB_PATH lib)
+# For Xcode : have to test the cmake generator !
+# IF (APPLE)
+# SET(BBTK_BIN_PATH ${EXECUTABLE_OUTPUT_PATH}/Debug)
+# ELSE(APPLE)
+ SET(BBTK_BIN_PATH ${EXECUTABLE_OUTPUT_PATH})
+# ENDIF(APPLE)
SET(BBTK_BBI ${BBTK_BIN_PATH}/bbi)
+ SET(BBTK_BBS2CPP ${BBTK_BIN_PATH}/bbs2cpp)
+ SET(BBTK_BBC ${BBTK_BIN_PATH}/bbc)
SET(BBTK_BBFY ${BBTK_BIN_PATH}/bbfy)
- SET(BBTK_BBDOC ${BBTK_BIN_PATH}/bbdoc)
ENDIF(WIN32)
+SET(BBTK_PACKAGE_LIB_PATH ${BBTK_LIB_PATH})
+MESSAGE(STATUS "")
+MESSAGE(STATUS "===============================================")
+MESSAGE(STATUS "Setting up base pathes:")
+MESSAGE(STATUS "* BBTK_BIN_PATH =${BBTK_BIN_PATH}")
+MESSAGE(STATUS "* BBTK_LIB_PATH =${BBTK_LIB_PATH}")
+MESSAGE(STATUS "* BBTK_PACKAGE_LIB_PATH =${BBTK_PACKAGE_LIB_PATH}")
+MESSAGE(STATUS "* BBTK_BBI =${BBTK_BBI}")
+MESSAGE(STATUS "* BBTK_BBS2CPP =${BBTK_BBS2CPP}")
+MESSAGE(STATUS "* BBTK_BBC =${BBTK_BBC}")
+MESSAGE(STATUS "* BBTK_BBFY =${BBTK_BBFY}")
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# from build tree root or install tree root
# (different on win/lin)
IF(WIN32)
- SET(BBTK_SHARE_REL_PATH)
+ # A trick to install in root install dir (problem when empty path given)
+ SET(BBTK_SHARE_REL_PATH "bin/..")
SET(BBTK_DOC_REL_PATH doc)
SET(BBTK_BBS_REL_PATH bbs)
- # SET(BBTK_RSC_REL_PATH rsc)
SET(BBTK_DATA_REL_PATH data)
ELSE(WIN32)
SET(BBTK_SHARE_REL_PATH share/bbtk)
SET(BBTK_DOC_REL_PATH share/bbtk/doc)
SET(BBTK_BBS_REL_PATH share/bbtk/bbs)
- # SET(BBTK_RSC_REL_PATH share/bbtk/rsc)
SET(BBTK_DATA_REL_PATH share/bbtk/data)
ENDIF(WIN32)
+
+MESSAGE(STATUS "* BBTK_SHARE_REL_PATH =${BBTK_SHARE_REL_PATH}")
+MESSAGE(STATUS "* BBTK_DOC_REL_PATH =${BBTK_DOC_REL_PATH}")
+MESSAGE(STATUS "* BBTK_BBS_REL_PATH =${BBTK_BBS_REL_PATH}")
+MESSAGE(STATUS "* BBTK_DATA_REL_PATH =${BBTK_DATA_REL_PATH}")
+MESSAGE(STATUS "===============================================")
+
#-----------------------------------------------------------------------------