_xFin = 0;
_yFin = 0;
_zFin = 900;
- _state = NOTHING_HAPPENS;
}
//=========================================================================
}
//=========================================================================
- void GObjectModel::setState(int state)
- {
- _state = state;
- }
-
- //=========================================================================
-
- int GObjectModel::getState()
- {
- return _state;
- }
-
- //=========================================================================
-
void GObjectModel::setGObjectType(int gObjectType)
{
_gObjectType = gObjectType;