virtual void setFinalPoint(double& x, double& y, double& z);
void setState(int state);
int getState();
+ virtual void move(double xx,double yy,double zz);
virtual bool isPointInside(double x,double y, double z);
virtual void updateBlackBox(BlackBoxDescriptor::Pointer descriptor);
int getGObjectType();
void setGObjectType(int obtype);
+
private:
//Private Attributes