void getInicPoint(double& x, double& y, double& z);
void getFinalPoint(double& x, double& y, double& z);
- void setInicPoint(double& x, double& y, double& z);
- void setFinalPoint(double& x, double& y, double& z);
+ virtual void setInicPoint(double& x, double& y, double& z);
+ virtual void setFinalPoint(double& x, double& y, double& z);
void setState(int state);
int getState();