void getCenter(double& x, double& y, double& z);
virtual void setInicPoint(double& x, double& y, double& z);
virtual void setFinalPoint(double& x, double& y, double& z);
- void setState(int state);
- int getState();
+
virtual void move(double xx,double yy,double zz);
virtual bool isPointInside(double x,double y, double z);
double _yFin;
double _zFin;
- int _state;
int _gObjectType;
std::string _bbtkType;