void getFinalPoint(double& x, double& y, double& z);
void setInicPoint(double& x, double& y, double& z);
void setFinalPoint(double& x, double& y, double& z);
+ void setState(int state);
+ int getState();
+ virtual bool isPointInside(double x,double y, double z);
private:
double _yFin;
double _zFin;
- //Protected methods
+ int _state;
+ //Protected methods
+
};