getRenderer()->AddActor(_pointVtkActor);
-
+ // Create a vector text
+ vtkVectorText* vecText = vtkVectorText::New();
+ vecText->SetText("vtkVectorText");
+
+ vtkPolyDataMapper* txtMapper = vtkPolyDataMapper::New();
+ txtMapper->SetInputConnection( vecText->GetOutputPort());
+ vtkActor* txtActor = vtkActor::New();
+ txtActor->SetMapper(txtMapper);
+ //getRenderer()->AddActor(txtActor);
// ******* TO ERASE *******
/////////////////////
_baseView->TransCoordScreenToWorld(xx,yy,zz);
model->setInicPoint(xx,yy,zz);
+ int cantObjects = _objects.size();
+ cantObjects++;
+ std::stringstream stream;
+ stream << "Object " << cantObjects;
+ std::string arraystring = stream.str();
+
+ model->setBBTKName(arraystring);
+ model->setBBTKType(boxName);
+
model->addObserver(view);
model->addObserver(this);
if(command==INIT_CREATION_CONTOUR)
{
- std::cout<<"wxVtkSceneManager::update size:"<<_objects.size()<<std::endl;
for(int i = 0; i<_objects.size();i++)
{
- std::cout<<"wxVtkSceneManager::update type:"<<_objects[i]->getGObjectType()<<std::endl;
if(_objects[i]->getGObjectType() == GBLACKBOX)
{
GPortModel* startInputPort=((GBlackBoxModel*)_objects[i])->getStartInputPort();
- std::cout<<"wxVtkSceneManager::update "<<startInputPort<<std::endl;
createGConnector(startInputPort);
}