_baseView->GetWxVTKRenderWindowInteractor()->SetDropTarget(parent);
registerController(this);
-
configureBaseView();
- /* JUST TO TEST
+ ///// ******* TO ERASE *******
+ //JUST TO TEST
+ //
+ /*
vtkConeSource *cone = vtkConeSource::New();
cone->SetResolution(10);
act->SetMapper(map);
- /////////////////////
-
-
vtkPoints *_pts = vtkPoints::New();
_pts->SetNumberOfPoints(4);
- _pts->SetPoint(0, -1 , -1 , 0 );
- _pts->SetPoint(1, 1 , -1 , 0 );
- _pts->SetPoint(2, 1 , 1 , 0 );
- _pts->SetPoint(3, -1 , 1 , 0 );
+ _pts->SetPoint(0, -100 , -100 , 900 );
+ _pts->SetPoint(1, 100 , -100 , 900 );
+ _pts->SetPoint(2, 100 , 100 , 900 );
+ _pts->SetPoint(3, -100 , 100 , 900 );
vtkCellArray *lines = vtkCellArray::New();
lines->InsertNextCell(5);
getRenderer()->AddActor(_pointVtkActor);
- */
+
+
+
+ vtkPoints *_pts2 = vtkPoints::New();
+ _pts2->SetNumberOfPoints(4);
+
+ _pts2->SetPoint(0, -105 , -100 , -50 );
+ _pts2->SetPoint(1, 100 , -100 , -50 );
+ _pts2->SetPoint(2, 100 , 100 , -50 );
+ _pts2->SetPoint(3, -105 , 100 , -50 );
+
+ vtkCellArray *lines2 = vtkCellArray::New();
+ lines2->InsertNextCell(5);
+ lines2->InsertCellPoint(0);
+ lines2->InsertCellPoint(1);
+ lines2->InsertCellPoint(2);
+ lines2->InsertCellPoint(3);
+ lines2->InsertCellPoint(0);
- /////////////////////
+ vtkPolyData *_pd2 = vtkPolyData::New();
+ _pd2->SetPoints( _pts2 );
+ _pd2->SetLines( lines2 );
- //getRenderer()->AddActor(act);
-
- //getRenderer()->Render();
+ vtkActor *_pointVtkActor2 = vtkActor::New();
+ vtkPolyDataMapper* _bboxMapper2 = vtkPolyDataMapper::New();
+ _bboxMapper2->SetInput(_pd2);
+ _pointVtkActor2->SetMapper(_bboxMapper2);
+ getRenderer()->AddActor(_pointVtkActor2);
+
+ */
+ // ******* TO ERASE *******
+ /////////////////////
+
}
}
+
//=========================================================================
void wxVtkSceneManager::disconnectDrop()
{
void wxVtkSceneManager::configureBaseView()
{
- vtkInteractorStyleImage *style = vtkInteractorStyleImage::New();
- _baseView->GetWxVTKRenderWindowInteractor()->SetInteractorStyle(style);
- //_baseView->GetRenderer()->SetActiveCamera(_baseView->GetCamera());
- //_baseView->GetRenderer()->ResetCamera ();
- //_baseView->GetCamera()->SetParallelProjection(true);
+ vtkInteractorStyleBaseView2D *interactorstylebaseview = vtkInteractorStyleBaseView2D::New();
+
+ _baseView->SetInteractorStyleBaseView(interactorstylebaseview);
+
+ // Important to activate the 2D interaction system
+ wxVTKRenderWindowInteractor *iren = _baseView->GetWxVTKRenderWindowInteractor();
+ interactorstylebaseview->SetInteractor ( iren );
+ iren->SetInteractorStyle(interactorstylebaseview);
+ interactorstylebaseview->SetwxVtkBaseView(_baseView);
+
+ double posCamera[3];
+ _baseView->GetRenderer()->GetActiveCamera()->ParallelProjectionOn();
+ _baseView->GetRenderer()->GetActiveCamera()->SetPosition(0,0,1000);
+ _baseView->GetRenderer()->GetActiveCamera()->GetPosition(posCamera);
+ _baseView->GetRenderer()->ResetCamera();
+ _baseView->GetRenderer()->ResetCameraClippingRange();
+
_baseView->GetRenderer()->SetBackground(0.9,0.9,0.9);
_baseView->GetRenderer()->GradientBackgroundOff();
_baseView->Refresh();
void wxVtkSceneManager::createGBlackBox(int x, int y, std::string packageName, std::string boxName)
{
+
+ int windowWidth=_baseView->GetRenWin()->GetSize()[0];
+ int windowHeight=_baseView->GetRenWin()->GetSize()[1];
+
int type = GBLACKBOX;
//Create the MVC Objects
+
GBlackBoxModel *model = (GBlackBoxModel*)GObjectsMVCFactory::getInstance()->createGObjectModel(type);
vtkGObjectView *view = GObjectsMVCFactory::getInstance()->createGObjectView(type);
GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
BlackBoxDescriptor::Pointer descriptor = GObjectsMVCFactory::getInstance()->getBlackBoxDescriptor(packageName, boxName);
//Prepares the initial model
+ //The coordinates obtained are the following. Top-Left:x=0,y=0 Bottom-Right:x=width,y=height
+
double xx = x;
- double yy = _baseView->GetRenWin()->GetSize()[1]-y;
- double zz = 0;
+ double yy = windowHeight-y;
+
+ //z value is not important yet, because it is only used a parallel projection
+ double zz = 900;
+
_baseView->TransCoordScreenToWorld(xx,yy,zz);
model->setInicPoint(xx,yy,zz);
- //model->addObserver(view);
+
+ int cantObjects = _objects.size();
+ cantObjects++;
+ std::stringstream stream;
+ stream << "Box " << cantObjects;
+ std::string arraystring = stream.str();
+
+ model->setBBTKName(arraystring);
+ model->setBBTKType(boxName);
+
+ model->addObserver(view);
+ model->addObserver(this);
//Iterate and create the input ports
- std::map<std::string, BlackBoxInputDescriptor*> descriptorMap = descriptor->GetInputDescriptorMap();
- std::map<std::string, BlackBoxInputDescriptor*>::iterator it;
+ std::map<std::string, BlackBoxInputDescriptor*> descriptorInMap = descriptor->GetInputDescriptorMap();
+ std::map<std::string, BlackBoxInputDescriptor*>::iterator itInput;
- //ERASE
- cantTemp=0;
+ int i=0;
+ for(itInput = descriptorInMap.begin(); itInput != descriptorInMap.end(); ++itInput)
+ {
+ BlackBoxInputDescriptor *desc = itInput->second;
+ createGInputPort(desc,model,i);
+ i++;
+ }
- for(it = descriptorMap.begin(); it != descriptorMap.end(); ++it)
+ //Iterate and create the output ports
+ std::map<std::string, BlackBoxOutputDescriptor*> descriptorOutMap = descriptor->GetOutputDescriptorMap();
+ std::map<std::string, BlackBoxOutputDescriptor*>::iterator itOutput;
+
+ i=0;
+ for(itOutput = descriptorOutMap.begin();itOutput != descriptorOutMap.end(); ++itOutput)
{
- BlackBoxInputDescriptor *desc = it->second;
- createGInputPort(desc,model);
-
- //ERASE
- cantTemp+=2;
+ BlackBoxOutputDescriptor *desc = itOutput->second;
+ createGOutputPort(desc,model,i);
+ i++;
}
//Associates the controller with the correspondent model and view
controller->setModelAndView(model,view);
- //Refresh renderwindow with new objects
- refreshRenderWindow();
+ //Resgiter change to the observers of the actual model
+ model->setChanged();
+ model->notifyObservers();
+ //Register the controller of the new object
registerController((InteractorStyleMaracas*) controller);
+ //Add the object to the objects list (only boxes and connectors)
+ _objects.push_back(model);
+
}
//=========================================================================
- void wxVtkSceneManager::createGInputPort(BlackBoxInputDescriptor *desc,GBlackBoxModel *blackBox)
+ void wxVtkSceneManager::createGOutputPort(BlackBoxOutputDescriptor *desc,GBlackBoxModel *blackBox, int pos)
{
int type = GPORT;
vtkGObjectView *view = GObjectsMVCFactory::getInstance()->createGObjectView(type);
GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
- model->registerInBox(blackBox);
- blackBox->addInputPort(model);
-
+ model->registerInBox(blackBox,GOUTPUTPORT, pos);
+ blackBox->addOutputPort(model);
- //Prepares the initial model
- double xx = 0;
- double yy = 0;
- double zz = 0;
- blackBox->getInicPoint(xx,yy,zz);
-
- xx++;
- yy+=cantTemp;
- model->setInicPoint(xx,yy,zz);
+ model->addObserver(view);
+ model->addObserver(this);
//Associates the view with the correspondent renderer and the model.
//(NOTE: Refresh is only made by the view)
//Associates the controller with the correspondent model and view
controller->setModelAndView(model,view);
+
+ //Register the controller of the new object
+ registerController((InteractorStyleMaracas*) controller);
}
//=========================================================================
- void wxVtkSceneManager::createGOutputPort(BlackBoxOutputDescriptor *desc,GBlackBoxModel *blackBox)
+ void wxVtkSceneManager::createGInputPort(BlackBoxInputDescriptor *desc,GBlackBoxModel *blackBox, int pos)
{
int type = GPORT;
vtkGObjectView *view = GObjectsMVCFactory::getInstance()->createGObjectView(type);
GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
- model->registerInBox(blackBox);
- blackBox->addOutputPort(model);
+ model->registerInBox(blackBox,GINPUTPORT,pos);
+ blackBox->addInputPort(model);
+
+ model->addObserver(view);
+ model->addObserver(this);
+
+ //Associates the view with the correspondent renderer and the model.
+ //(NOTE: Refresh is only made by the view)
+ view->setModel(model);
+ view->setBaseView(_baseView);
+ view->initVtkObjects();
+
+ //Associates the controller with the correspondent model and view
+ controller->setModelAndView(model,view);
+
+ //Register the controller of the new object
+ registerController((InteractorStyleMaracas*) controller);
+ }
+
+ //=========================================================================
+
+ void wxVtkSceneManager::createGConnector(GPortModel* startPort)
+ {
+ manualContourControler* manContourControl = new manualContourControler();
+ GConnectorView* manViewerContour = new GConnectorView();
+ manualContourModel* manContourModel = new manualContourModel();
+
+
+ manViewerContour->SetModel( manContourModel );
+ manViewerContour->SetWxVtkBaseView( _baseView );
+ manViewerContour->SetRange( 0.5 );
+ manViewerContour->SetZ( 900 );
+
+ manViewerContour->SetColorNormalContour(0, 0, 1);
+ manViewerContour->SetColorEditContour(0.5, 0.5, 0.5);
+ manViewerContour->SetColorSelectContour(1, 0.8, 0);
+ manViewerContour->SetWidthLine(1);
+
+ manContourControl->SetModelView( manContourModel , manViewerContour );
+ manContourControl->Configure();
+ int i,sizeLstPoints = manContourModel->GetSizeLstPoints();
+ //std::cout<<"RaC wxVtkSceneManager::createGConnector "<<this<<" size:"<<sizeLstPoints<<std::endl;
+ for ( i=0; i<sizeLstPoints; i++ )
+ {
+ manViewerContour->AddPoint();
+ }
+
+ manContourControl->CreateNewManualContour();
+ manViewerContour->RefreshContour();
+ registerController((InteractorStyleMaracas*) manContourControl);
+
}
//=========================================================================
return _baseView->GetRenWin();
}
//=========================================================================
-
- void wxVtkSceneManager::refreshRenderWindow()
- {
- _baseView->GetRenWin()->Render();
- }
- //=========================================================================
bool wxVtkSceneManager::OnMouseMove()
{
- //cout<<"RaC wxVtkSceneManager::OnMouseMove "<<endl;
return true;
}
+
//=========================================================================
+
+ void wxVtkSceneManager::update(int command)
+ {
+
+ if(command==INIT_CREATION_CONTOUR)
+ {
+ for(int i = 0; i<_objects.size();i++)
+ {
+ if(_objects[i]->getGObjectType() == GBLACKBOX)
+ {
+
+ GPortModel* startOutputPort=((GBlackBoxModel*)_objects[i])->getStartOutputPort();
+ createGConnector(startOutputPort);
+
+ }
+ else
+ {
+ // The others must not react to events
+ }
+ }
+ }
+ }
+
+ //=========================================================================
+
} // EO namespace bbtk
// EOF