//=========================================================================
- wxVtkSceneManager::wxVtkSceneManager(wxDropTarget *parent, wxVtk3DBaseView *baseView,int id)
+ wxVtkSceneManager::wxVtkSceneManager(wxGEditorTabPanel *parent, wxVtk3DBaseView *baseView,int idManager)
{
- _id=id;
+ _parent = parent;
+ _numBoxes=0;
+ _idManager=idManager;
_baseView=baseView;
+ _idLastController=0;
+ _startDragging=false;
+
if( _baseView!=NULL )
{
-
- _baseView->GetWxVTKRenderWindowInteractor()->SetDropTarget(parent);
- registerController(this);
-
+ _baseView->GetWxVTKRenderWindowInteractor()->SetDropTarget((wxDropTarget*)parent);
configureBaseView();
-
- vtkConeSource *cone = vtkConeSource::New();
-
- cone->SetResolution(10);
-
- vtkPolyDataMapper *map = vtkPolyDataMapper::New();
- map->SetInput(cone->GetOutput());
-
- vtkActor *act = vtkActor::New();
-
- act->SetMapper(map);
+ _worldState=NOTHING_HAPPENS;
+ registerController(this);
- /////////////////////
-
-
- vtkPoints *_pts = vtkPoints::New();
- _pts->SetNumberOfPoints(4);
-
- _pts->SetPoint(0, -1 , -1 , 0 );
- _pts->SetPoint(1, 1 , -1 , 0 );
- _pts->SetPoint(2, 1 , 1 , 0 );
- _pts->SetPoint(3, -1 , 1 , 0 );
-
- vtkCellArray *lines = vtkCellArray::New();
- lines->InsertNextCell(5);
- lines->InsertCellPoint(0);
- lines->InsertCellPoint(1);
- lines->InsertCellPoint(2);
- lines->InsertCellPoint(3);
- lines->InsertCellPoint(0);
-
- vtkPolyData *_pd = vtkPolyData::New();
- _pd->SetPoints( _pts );
- _pd->SetLines( lines );
-
- vtkActor *_pointVtkActor = vtkActor::New();
- vtkPolyDataMapper* _bboxMapper = vtkPolyDataMapper::New();
-
- _bboxMapper->SetInput(_pd);
- _pointVtkActor->SetMapper(_bboxMapper);
-
- getRenderer()->AddActor(_pointVtkActor);
-
-
-
- /////////////////////
-
- //getRenderer()->AddActor(act);
-
- //getRenderer()->Render();
-
-
}
+
}
//=========================================================================
+
void wxVtkSceneManager::disconnectDrop()
{
_baseView->GetWxVTKRenderWindowInteractor()->SetDropTarget(NULL);
- }
+ }
+
//=========================================================================
+
wxVtkSceneManager::~wxVtkSceneManager()
{
}
+
//=========================================================================
void wxVtkSceneManager::configureBaseView()
{
- vtkInteractorStyleImage *temp = vtkInteractorStyleImage::New();
- _baseView->GetWxVTKRenderWindowInteractor()->SetInteractorStyle(temp);
- _baseView->GetRenderer()->SetActiveCamera(_baseView->GetCamera());
- _baseView->GetRenderer()->ResetCamera ();
- _baseView->GetCamera()->SetParallelProjection(true);
- _baseView->Refresh();
+ vtkInteractorStyleBaseView2D *interactorstylebaseview = vtkInteractorStyleBaseView2D::New();
+ _baseView->SetInteractorStyleBaseView(interactorstylebaseview);
+
+ // Important to activate the 2D interaction system
+ wxVTKRenderWindowInteractor *iren = _baseView->GetWxVTKRenderWindowInteractor();
+ interactorstylebaseview->SetInteractor ( iren );
+ iren->SetInteractorStyle(interactorstylebaseview);
+ interactorstylebaseview->SetwxVtkBaseView(_baseView);
+
+ _baseView->GetRenderer()->GetActiveCamera()->ParallelProjectionOn();
+ _baseView->GetRenderer()->ResetCamera(-100,100,-100,100,900,1000);
+
+ _baseView->GetRenderer()->SetBackground(0.9,0.9,0.9);
+ _baseView->GetRenderer()->GradientBackgroundOff();
+ _baseView->Refresh();
}
//=========================================================================
void wxVtkSceneManager::createGBlackBox(int x, int y, std::string packageName, std::string boxName)
{
+
+ int windowWidth=_baseView->GetRenWin()->GetSize()[0];
+ int windowHeight=_baseView->GetRenWin()->GetSize()[1];
+
int type = GBLACKBOX;
//Create the MVC Objects
- GObjectModel *model = GObjectsMVCFactory::getInstance()->createGObjectModel(type);
+
+ GBlackBoxModel *model = (GBlackBoxModel*)GObjectsMVCFactory::getInstance()->createGObjectModel(type);
vtkGObjectView *view = GObjectsMVCFactory::getInstance()->createGObjectView(type);
GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
+ BlackBoxDescriptor::Pointer descriptor = GObjectsMVCFactory::getInstance()->getBlackBoxDescriptor(packageName, boxName);
+
//Prepares the initial model
+ //The coordinates obtained are the following. Top-Left:x=0,y=0 Bottom-Right:x=width,y=height
+
double xx = x;
- double yy = y;
+ double yy = windowHeight-y;
+
+ //z value is not important yet, because it is only used a parallel projection
double zz = 900;
_baseView->TransCoordScreenToWorld(xx,yy,zz);
+ model->setInicPoint(xx,yy,zz);
+
+ _numBoxes++;
+ std::stringstream stream;
+
+ if(_numBoxes<10)
+ {
+ stream << "Box0" << _numBoxes;
+ }
+ else
+ {
+ stream << "Box" << _numBoxes;
+ }
+ std::string arraystring = stream.str();
+
+ model->setBBTKName(arraystring);
+ model->setBBTKType(boxName);
+ model->setBBTKPackage(packageName);
+
+ model->addObserver(view);
+ model->addObserver(this);
+
+ //Iterate and create the input ports
+ std::map<std::string, BlackBoxInputDescriptor*> descriptorInMap = descriptor->GetInputDescriptorMap();
+ std::map<std::string, BlackBoxInputDescriptor*>::iterator itInput;
+
+ int i=0;
+ for(itInput = descriptorInMap.begin(); itInput != descriptorInMap.end(); ++itInput)
+ {
+ BlackBoxInputDescriptor *desc = itInput->second;
+ createGInputPort(GINPUTPORT,i,model,desc);
+ i++;
+ }
+
+ //Iterate and create the output ports
+ std::map<std::string, BlackBoxOutputDescriptor*> descriptorOutMap = descriptor->GetOutputDescriptorMap();
+ std::map<std::string, BlackBoxOutputDescriptor*>::iterator itOutput;
+
+ i=0;
+ for(itOutput = descriptorOutMap.begin();itOutput != descriptorOutMap.end(); ++itOutput)
+ {
+ BlackBoxOutputDescriptor *desc = itOutput->second;
+ createGOutputPort(GOUTPUTPORT,i,model,desc);
+ i++;
+ }
+
//Associates the view with the correspondent renderer and the model.
//(NOTE: Refresh is only made by the view)
- model->setInicPoint(xx,yy,zz);
view->setModel(model);
- view->setRenderer(_baseView->GetRenderer());
+ view->setBaseView(_baseView);
view->initVtkObjects();
- //Refresh renderwindow with new objects
- refreshRenderWindow();
-
//Associates the controller with the correspondent model and view
controller->setModelAndView(model,view);
+
+ //Resgiter change to the observers of the actual model
+ model->notifyObservers(_idManager);
+
+ //Register the controller of the new object
+ registerController((InteractorStyleMaracas*) controller);
+
+ //Add the object to the objects list
+ int newId = _controllers.size();
+ controller->setId(newId);
+ _controllers[newId] = controller;
+
+ }
+
+ //=========================================================================
+
+ void wxVtkSceneManager::createGInputPort(int portType, int posinBox,GBlackBoxModel *blackBox, BlackBoxInputDescriptor *desc)
+ {
+ createGPort(portType,posinBox,blackBox);
+ }
+
+ //=========================================================================
+
+ void wxVtkSceneManager::createGOutputPort(int portType, int posinBox,GBlackBoxModel *blackBox, BlackBoxOutputDescriptor *desc)
+ {
+ createGPort(portType,posinBox,blackBox);
+ }
+
+ //=========================================================================
+
+ void wxVtkSceneManager::createGPort(int portType, int posInBox,GBlackBoxModel *blackBox)
+ {
+ int type = GPORT;
+
+ //Create the MVC Objects
+ GPortModel *model = (GPortModel*)GObjectsMVCFactory::getInstance()->createGObjectModel(type);
+ vtkGObjectView *view = GObjectsMVCFactory::getInstance()->createGObjectView(type);
+ GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
+
+ model->registerInBox(blackBox,portType, posInBox);
+ blackBox->addOutputPort(model);
+ model->addObserver(view);
+ model->addObserver(this);
+
+ //Associates the view with the correspondent renderer and the model.
+ //(NOTE: Refresh is only made by the view)
+ view->setModel(model);
+ view->setBaseView(_baseView);
+ view->initVtkObjects();
+
+ //Associates the controller with the correspondent model and view
+ controller->setModelAndView(model,view);
+
+ model->notifyObservers(_idManager);
+
+ //Register the controller of the new object
registerController((InteractorStyleMaracas*) controller);
+
+ int newId = _controllers.size();
+ controller->setId(newId);
+ _controllers[newId] = controller;
+ }
+
+ //=========================================================================
+
+ void wxVtkSceneManager::createGConnector(GPortModel* startPort)
+ {
+ int type = GCONNECTOR;
+
+ manualConnectorContourController* manContourControl = new manualConnectorContourController();
+ manualConnectorContourView* manContourView = new manualConnectorContourView();
+ manualContourModel* manContourModel = new manualContourModel();
+
+ GConnectorController* connectorcontroller = new GConnectorController();
+ GConnectorModel* connectorModel = new GConnectorModel();
+ GConnectorView* connectorView = new GConnectorView();
+ connectorModel->setGObjectType(type);
+
+ manContourModel->SetCloseContour(false);
+ connectorModel->setStartPort(startPort);
+
+ manContourView->SetModel( manContourModel );
+ manContourView->SetWxVtkBaseView( _baseView );
+ manContourView->SetRange( 0.5 );
+ manContourView->SetZ( 900 );
+
+ manContourView->SetColorNormalContour(0, 0, 1);
+ manContourView->SetColorEditContour(0.5, 0.5, 0.5);
+ manContourView->SetColorSelectContour(1, 0.8, 0);
+ manContourView->SetWidthLine(1);
+
+ manContourControl->SetModelView( manContourModel , manContourView );
+
+ manContourControl->CreateNewManualContour();
+
+ manContourView->RefreshContour();
+
+
+ double x,y,z;
+ connectorModel->getInicPoint(x,y,z);
+
+ manContourControl->SetState(1);
+ manContourModel->SetCloseContour(false);
+
+ manContourModel->AddPoint(x,y,z);
+ manContourView->AddPoint();
+
+ manContourModel->AddPoint(x,y,z);
+ manContourView->AddPoint();
+
+ int bak= manContourControl->GetNumberOfPointsManualContour() - 1;
+ manContourControl->_bakIdPoint=bak;
+ manContourView->Refresh();
+
+ manContourControl->SetMoving( false );
+
+ registerController((InteractorStyleMaracas*) connectorcontroller);
+
+ connectorcontroller->setManualContourController(manContourControl);
+ connectorModel->setManualContourModel(manContourModel);
+ connectorView->setManualContourView(manContourView);
+ connectorView->setModel(connectorModel);
+ connectorcontroller->setModelAndView(connectorModel,connectorView);
+
+ int newId = _controllers.size();
+ connectorcontroller->setId(newId);
+ _controllers[newId] = connectorcontroller;
+
}
//=========================================================================
return _baseView->GetRenWin();
}
//=========================================================================
+
+ bool wxVtkSceneManager::OnMouseMove()
+ {
+ int X,Y;
+ wxVTKRenderWindowInteractor *wxVTKiren;
+ wxVTKiren = _vtkInteractorStyleBaseView->GetWxVtk3DBaseView()->GetWxVTKRenderWindowInteractor();
+ wxVTKiren->GetEventPosition(X,Y);
+
+
+ if(_worldState == DRAG_OBJECTS)
+ {
+ for (int i=0; i<_selectedObjects.size(); i++)
+ {
+ int id = _selectedObjects[i];
+ GObjectController* cont = _controllers[id];
+ if(_startDragging)
+ {
+ cont->getView()->setStartDragging(true);
+ }
+ cont->getView()->moveObject(X,Y);
+ cont->getView()->setState(DRAG);
+ cont->getModel()->notifyObservers(_idManager);
+ }
+
+ std::map<int, GObjectController*>::iterator it;
+
+ for(it = _controllers.begin(); it != _controllers.end(); ++it)
+ {
+ GObjectController *desc = it->second;
+ if(desc->getGObjectType()==GCONNECTOR)
+ {
+ GConnectorView* vconn = (GConnectorView*)desc->getView();
+ vconn->updateStartEndPoints();
+ }
+ }
+
+ _startDragging=false;
+
+ }
+ else if(_worldState == NOTHING_HAPPENS)
+ {
+ std::map<int, GObjectController*>::iterator it;
+
+ for(it = _controllers.begin(); it != _controllers.end(); ++it)
+ {
+ GObjectController *desc = it->second;
+ if(desc->getGObjectType()==GBLACKBOX && desc->getView()->getState() == HIGHLIGHTED)
+ {
+ GBlackBoxModel *mod = (GBlackBoxModel*)desc->getModel();
+ _parent->displayBlackBoxInfo(mod->getBBTKPackage(),mod->getBBTKType());
+ }
+ }
+ }
+
+
+ return true;
+ }
+
+ //=========================================================================
+
+ void wxVtkSceneManager::update(int idController,int command)
+ {
+ if(command != NO_COMMAND)
+ {
+ if(command == ADD_TO_SELECTED)
+ {
+ GObjectController* cont = _controllers[idController];
+
+ bool foundID=false;
+ for (int i=0; i<_selectedObjects.size() && foundID==false; i++)
+ {
+ int id = _selectedObjects[i];
+ if(id==idController)
+ {
+ foundID = true;
+ }
+ }
+ if(!foundID)
+ {
+ int id = idController;
+ _selectedObjects.push_back(id);
+ }
+
+ }
+ else if(command == INIT_CREATION_CONTOUR)
+ {
+ _worldState = INIT_CREATION_CONTOUR;
+ GObjectController* cont = _controllers[idController];
+ GPortModel* startOutputPort = (GPortModel*)cont->getModel();
+
+
+ // The last one is the controller of the connector
+ for(int i=0;i<_controllers.size();i++)
+ {
+ GObjectController* cont = _controllers[i];
+ if(cont->getGObjectType() == GPORT )
+ {
+ GPortModel* port = (GPortModel*)cont->getModel();
+ if(port->getPortType()==GINPUTPORT)
+ {
+ cont->SetActive(true);
+ }
+ else
+ {
+ cont->getView()->setState(NOTHING_HAPPENS);
+ cont->getModel()->notifyObservers(_idManager);
+ cont->SetActive(false);
+ }
+ }
+ else
+ {
+ cont->getView()->setState(NOTHING_HAPPENS);
+ cont->getModel()->notifyObservers(_idManager);
+ cont->SetActive(false);
+ }
+ }
+
+ _selectedObjects.clear();
+
+ createGConnector(startOutputPort);
+
+ }
+ else if(command == FIN_CREATION_CONTOUR && _worldState == INIT_CREATION_CONTOUR)
+ {
+ _worldState = NOTHING_HAPPENS;
+ int id = _controllers.size()-1;
+ GObjectController* cont = _controllers[id];
+ GConnectorModel* modelContour = (GConnectorModel*)cont->getModel();
+
+ GObjectController* finPort = _controllers[idController];
+ if(finPort->getGObjectType() == GPORT)
+ {
+ GPortModel* modelPort = (GPortModel*)finPort->getModel();
+ modelContour->setEndPort(modelPort);
+ }
+
+ manualConnectorContourController* manCont = ((GConnectorController*)cont)->getManualContourController();
+ manualConnectorContourView* connView = (manualConnectorContourView*)manCont->GetManualViewBaseContour();
+ connView->Refresh();
+
+ for(int i=0;i<_controllers.size();i++)
+ {
+ GObjectController* cont = _controllers[i];
+ if(cont->getView()!=NULL)
+ {
+ cont->getView()->setState(NOTHING_HAPPENS);
+ cont->getModel()->notifyObservers(_idManager);
+ }
+ cont->SetActive(true);
+ }
+ }
+ }
+ }
+
+ //=========================================================================
+
+
+ bool wxVtkSceneManager::OnLeftButtonDown()
+ {
+
+ if(_selectedObjects.size()!=0)
+ {
+ _worldState = DRAG_OBJECTS;
+ _startDragging = true;
+
+ for (int i = 0; i < _selectedObjects.size(); i++)
+ {
+ int id = _selectedObjects[i];
+ GObjectController* cont = _controllers[id];
+ cont->getView()->setState(DRAG);
+ cont->getModel()->notifyObservers(_idManager);
+ }
+ }
+
+
+
+ return true;
+ }
+
+ //=========================================================================
- void wxVtkSceneManager::refreshRenderWindow()
+ bool wxVtkSceneManager::OnLeftButtonUp()
{
- _baseView->GetRenWin()->Render();
+ if(_worldState == DRAG_OBJECTS)
+ {
+ _worldState = NOTHING_HAPPENS;
+
+ for (int i = 0; i < _selectedObjects.size(); i++)
+ {
+ int id = _selectedObjects[i];
+ GObjectController* cont = _controllers[id];
+ cont->getView()->setState(SELECTED);
+ cont->getModel()->notifyObservers(_idManager);
+ }
+ }
+ return true;
}
+
//=========================================================================
+ bool wxVtkSceneManager::OnRightButtonUp()
+ {
+ for (int i = 0; i < _selectedObjects.size(); i++)
+ {
+ int id = _selectedObjects[i];
+ GObjectController* cont = _controllers[id];
+ cont->SetActive(true);
+ cont->getView()->setState(NOTHING_HAPPENS);
+ cont->getModel()->notifyObservers(_idManager);
+ }
+
+ _selectedObjects.clear();
+
+ return true;
+ }
+
//=========================================================================
+
+ void wxVtkSceneManager::displayBlackBoxInfo(std::string packageName, std::string boxName)
+ {
+ _parent->displayBlackBoxInfo(packageName,boxName);
+ }
+
} // EO namespace bbtk
// EOF