//=========================================================================
wxVtkSceneManager::wxVtkSceneManager(wxGEditorTabPanel *parent, wxVtk3DBaseView *baseView,int idManager)
{
+ printf ("EED %p wxVtkSceneManager()\n" , this );
_parent = parent;
_numBoxes=0;
_idManager=idManager;
_baseView=baseView;
_startDragging=false;
+ _isComplexBox=false;
if( _baseView!=NULL )
{
+//EED02JUIN2010
_baseView->GetWxVTKRenderWindowInteractor()->SetDropTarget((wxDropTarget*)parent);
configureBaseView();
_worldState=NOTHING_HAPPENS;
void wxVtkSceneManager::disconnectDrop()
{
- _baseView->GetWxVTKRenderWindowInteractor()->SetDropTarget(NULL);
+ printf ("EED %p ~wxVtkSceneManager::disconnectDrop()\n" , this );
+//EED02JUIN2010 _baseView->GetWxVTKRenderWindowInteractor()->SetDropTarget(NULL);
+// _baseView->GetWxVTKRenderWindowInteractor()->SetDropTarget( new tmpClasswxTextDropTarget() );
}
//=========================================================================
wxVtkSceneManager::~wxVtkSceneManager()
{
+ printf ("EED %p ~wxVtkSceneManager()\n" , this );
+ disconnectDrop();
}
-
+
//=========================================================================
void wxVtkSceneManager::configureBaseView()
int wxVtkSceneManager::createGBlackBox(int x, int y, std::string packageName, std::string boxType)
{
-
int windowWidth=_baseView->GetRenWin()->GetSize()[0];
int windowHeight=_baseView->GetRenWin()->GetSize()[1];
//Resgiter change to the observers of the actual model
model->notifyObservers(_idManager);
- //Register the controller of the new object
- registerController((InteractorStyleMaracas*) controller);
+ int newId = addObjectController(controller);
+ return newId;
- //Add the object to the objects list
- int newId = _controllers.size();
- controller->setId(newId);
- _controllers[newId] = controller;
+ }
+
+ //=========================================================================
+
+ int wxVtkSceneManager::createGComplexBoxInputPort(std::string inputName)
+ {
+ int windowWidth=_baseView->GetRenWin()->GetSize()[0];
+ int windowHeight=_baseView->GetRenWin()->GetSize()[1];
+
+ int type = GCOMPLEXINPUTPORT;
+
+ //Create the MVC Objects
+
+ GComplexBoxPortModel *model = (GComplexBoxPortModel*)GObjectsMVCFactory::getInstance()->createGObjectModel(type);
+ vtkGObjectView *view = GObjectsMVCFactory::getInstance()->createGObjectView(type);
+ GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
+
+ //Prepares the initial model
+
+ double xx = 5;
+ double yy = windowHeight-5;
+
+ //z value is not important yet, because it is only used a parallel projection
+ double zz = 900;
+
+ _baseView->TransCoordScreenToWorld(xx,yy,zz);
+ model->setInicPoint(xx,yy,zz);
+
+ model->setBBTKName(inputName);
+ model->setBBTKType("ComplexInputPort");
+ model->setComplexPortType(type);
+
+ model->addObserver(view);
+ model->addObserver(this);
+
+ //create the output port
+ GPortController* portController = createGPort(GOUTPUTPORT,inputName,"ComplexInputPort",0,model);
+ model->addOutputPort((GPortModel*)portController->getModel());
+
+ //Associates the view with the correspondent renderer and the model.
+ //(NOTE: Refresh is only made by the view)
+ view->setModel(model);
+ view->setBaseView(_baseView);
+ view->initVtkObjects();
+
+ //Associates the controller with the correspondent model and view
+ controller->setModelAndView(model,view);
+
+ //Resgiter change to the observers of the actual model
+ model->notifyObservers(_idManager);
+
+ int newId = addObjectController(controller);
return newId;
+ }
+
+ //=========================================================================
+
+ int wxVtkSceneManager::createGComplexBoxOutputPort(std::string outputName)
+ {
+ int windowWidth=_baseView->GetRenWin()->GetSize()[0];
+ int windowHeight=_baseView->GetRenWin()->GetSize()[1];
+ int type = GCOMPLEXOUTPUTPORT;
+
+ //Create the MVC Objects
+
+ GComplexBoxPortModel *model = (GComplexBoxPortModel*)GObjectsMVCFactory::getInstance()->createGObjectModel(type);
+ vtkGObjectView *view = GObjectsMVCFactory::getInstance()->createGObjectView(type);
+ GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
+
+ //Prepares the initial model
+
+ double xx = 5;
+ double yy = windowHeight-5;
+
+ //z value is not important yet, because it is only used a parallel projection
+ double zz = 900;
+
+ _baseView->TransCoordScreenToWorld(xx,yy,zz);
+ model->setInicPoint(xx,yy,zz);
+
+ model->setBBTKName(outputName);
+ model->setBBTKType("ComplexOutputPort");
+ model->setComplexPortType(type);
+
+ model->addObserver(view);
+ model->addObserver(this);
+
+ //create the output port
+ GPortController* portController = createGPort(GINPUTPORT,outputName,"ComplexInputPort",0,model);
+ model->addInputPort((GPortModel*)portController->getModel());
+
+ //Associates the view with the correspondent renderer and the model.
+ //(NOTE: Refresh is only made by the view)
+ view->setModel(model);
+ view->setBaseView(_baseView);
+ view->initVtkObjects();
+
+ //Associates the controller with the correspondent model and view
+ controller->setModelAndView(model,view);
+
+ //Resgiter change to the observers of the actual model
+ model->notifyObservers(_idManager);
+
+ int newId = addObjectController(controller);
+ return newId;
}
//=========================================================================
- int wxVtkSceneManager::createGInputPort(int portType, int posinBox,GBlackBoxModel *blackBox, BlackBoxInputDescriptor *desc)
+ int wxVtkSceneManager::createGInputPort(int portType, int posinBox,GBoxModel *blackBox, BlackBoxInputDescriptor *desc)
{
GPortController* portController = createGPort(portType,desc->GetName(),desc->GetTypeName(),posinBox,blackBox);
blackBox->addInputPort((GPortModel*)portController->getModel());
//=========================================================================
- int wxVtkSceneManager::createGOutputPort(int portType, int posinBox,GBlackBoxModel *blackBox, BlackBoxOutputDescriptor *desc)
+ int wxVtkSceneManager::createGOutputPort(int portType, int posinBox,GBoxModel *blackBox, BlackBoxOutputDescriptor *desc)
{
GPortController* portController = createGPort(portType,desc->GetName(),desc->GetTypeName(),posinBox,blackBox);
blackBox->addOutputPort((GPortModel*)portController->getModel());
//=========================================================================
- GPortController* wxVtkSceneManager::createGPort(int portType,std::string bbtkName, std::string bbtkType, int posInBox,GBlackBoxModel *blackBox)
+ GPortController* wxVtkSceneManager::createGPort(int portType,std::string bbtkName, std::string bbtkType, int posInBox,GBoxModel *blackBox)
{
int type = GPORT;
model->notifyObservers(_idManager);
- //Register the controller of the new object
- registerController((InteractorStyleMaracas*) controller);
-
- int newId = _controllers.size();
- controller->setId(newId);
- _controllers[newId] = controller;
+ int newId = addObjectController(controller);
return (GPortController*)controller;
}
manContourControl->SetMoving( false );
- registerController((InteractorStyleMaracas*) connectorcontroller);
+ connectorcontroller->setModelAndView(connectorModel,connectorView);
+
+ int newId = addObjectController(connectorcontroller);
connectorcontroller->setManualContourController(manContourControl);
connectorModel->setManualContourModel(manContourModel);
connectorView->setManualContourView(manContourView);
connectorView->setModel(connectorModel);
connectorView->setBaseView(_baseView);
- connectorcontroller->setModelAndView(connectorModel,connectorView);
+
connectorModel->addObserver(connectorView);
connectorModel->addObserver(this);
- int newId = _controllers.size();
- connectorcontroller->setId(newId);
- _controllers[newId] = connectorcontroller;
-
return newId;
}
}
}
-
-
-
return true;
}
GObjectController *control = _controllers[id];
std::vector<int> controllersToRemove;
- if(control->getGObjectType()==GBLACKBOX)
+ if(control->getGObjectType()==GBLACKBOX || control->getGObjectType()==GCOMPLEXINPUTPORT || control->getGObjectType()==GCOMPLEXOUTPUTPORT)
{
- GBlackBoxModel *bbmod = (GBlackBoxModel*)control->getModel();
+ GBoxModel *bbmod = (GBoxModel*)control->getModel();
std::vector<GPortModel*> inputs = bbmod->getInputPorts();
bool boxConnected = false;
//=========================================================================
- std::string wxVtkSceneManager::getDiagramScript()
+ std::string wxVtkSceneManager::getDiagramBBS()
{
bool existsExec=false;
//=========================================================================
+ std::string wxVtkSceneManager::saveComplexBoxBBS(std::string cbName,std::string cbAuthor,std::string cbCategory,std::string cbDescription)
+ {
+
+ std::vector<std::string> packages;
+ std::vector<int> boxes;
+ std::vector<int> connections;
+ std::vector<int> execBoxes;
+
+ std::map<int, GObjectController*>::iterator it;
+
+ for(it = _controllers.begin(); it != _controllers.end(); ++it)
+ {
+ GObjectController *desc = it->second;
+ int type = desc->getGObjectType();
+
+ if(type==GBLACKBOX)
+ {
+ GBlackBoxModel *mod = (GBlackBoxModel*)desc->getModel();
+
+ std::string pkg = mod->getBBTKPackage();
+ bool existsPkg = false;
+ for(int t = 0;t<packages.size() && existsPkg == false;t++)
+ {
+ if(packages[t]==pkg)
+ {
+ existsPkg=true;
+ }
+ }
+ if(!existsPkg)
+ {
+ packages.push_back(pkg);
+ }
+
+
+ boxes.push_back(it->first);
+ if(mod->isExecutable())
+ {
+ execBoxes.push_back(it->first);
+ }
+ }
+ else if(type==GCONNECTOR)
+ {
+ connections.push_back(it->first);
+ }
+ }
+
+ std::string script = "";
+ int i;
+ for(i = 0; i<packages.size();i++)
+ {
+ script+="include ";
+ script+=packages[i];
+ script+="\n";
+ }
+
+ script+="include std\n";
+
+ // Definition of a complex box
+ script+="define ";
+ script+=cbName;
+ script+="\n";
+
+ script+="author \" ";
+ script+=cbAuthor;
+ script+="\"\n";
+
+ script+="description \" ";
+ script+=cbDescription;
+ script+="\"\n";
+
+ // Create boxes
+ for(i = 0; i<boxes.size();i++)
+ {
+ script+="new ";
+ int id = boxes[i];
+ GObjectController *control = _controllers[id];
+ GBlackBoxModel *model = (GBlackBoxModel*)control->getModel();
+
+ script+=model->getBBTKType();
+ script+=" ";
+ script+=model->getBBTKName();
+ script+="\n";
+
+ std::vector<GPortModel*> inputs = model->getInputPorts();
+ for(int j = 0; j<inputs.size();j++)
+ {
+ GPortModel* inputPort = inputs[j];
+ if(inputPort->isValueSet())
+ {
+ script+="set ";
+ script+=model->getBBTKName();
+ script+=".";
+ script+=inputPort->getBBTKName();
+ script+=" ";
+ script+=inputPort->getValue();
+ script+="\n";
+ }
+ }
+
+ }
+
+ // Create connections in the script. If the connection is made with a complex port, it is created the input or output
+
+ std::string complexInputs="";
+ std::string complexOutputs="";
+
+ for(i = 0; i<connections.size();i++)
+ {
+ int id = connections[i];
+ GObjectController *control = _controllers[id];
+ GConnectorModel *model = (GConnectorModel*)control->getModel();
+
+ //Connection info
+ GPortModel *start = model->getStartPort();
+ GBoxModel *startBox =start->getParentBox();
+
+ GPortModel *end = model->getEndPort();
+ GBoxModel *endBox =end->getParentBox();
+
+ if(startBox->getGObjectType()==GCOMPLEXINPUTPORT)
+ {
+ complexInputs+="input ";
+ complexInputs+=startBox->getBBTKName();
+
+ complexInputs+=" ";
+ complexInputs+=endBox->getBBTKName();
+ complexInputs+=".";
+ complexInputs+=end->getBBTKName();
+
+ complexInputs+=" ";
+ complexInputs+="\" \"";
+
+ complexInputs+="\n";
+ }
+ else if(endBox->getGObjectType()==GCOMPLEXOUTPUTPORT)
+ {
+ complexOutputs+="output ";
+ complexOutputs+=endBox->getBBTKName();
+
+ complexOutputs+=" ";
+ complexOutputs+=startBox->getBBTKName();
+ complexOutputs+=".";
+ complexOutputs+=start->getBBTKName();
+
+ complexOutputs+=" ";
+ complexOutputs+="\" \"";
+
+ complexOutputs+="\n";
+ }
+ else
+ {
+ script+="connect ";
+ script+=startBox->getBBTKName();
+ script+=".";
+ script+=start->getBBTKName();
+
+ script+=" ";
+
+ //End Connection info
+ script+=endBox->getBBTKName();
+ script+=".";
+ script+=end->getBBTKName();
+
+ script+="\n";
+ }
+ }
+
+ for(i = 0; i<execBoxes.size();i++)
+ {
+ script+="exec ";
+ int id = execBoxes[i];
+ GObjectController *control = _controllers[id];
+ GBlackBoxModel *model = (GBlackBoxModel*)control->getModel();
+
+ script+=model->getBBTKName();
+ script+="\n";
+ }
+
+ script+="\n";
+ script+="# Complex input ports\n";
+ script+=complexInputs;
+
+ script+="\n";
+ script+="# Complex output ports\n";
+ script+=complexOutputs;
+
+ script+="\n";
+ script+="endefine";
+ script+="\n";
+
+ return script;
+ }
+
+ //=========================================================================
+
void wxVtkSceneManager::deleteAllBoxes()
{
std::map<int, GObjectController*>::iterator it;
//=========================================================================
void wxVtkSceneManager::saveDiagram(std::string &content)
- {
- //Print boxes
+ {
char buffer [50];
- std::vector<int> boxes = getBoxes();
+
+ //Print info IF COMPLEX BOX
+ content+="COMPLEXBOX:";
+ if(_isComplexBox)
+ {
+ content+="TRUE\n";
+
+ //Print info complex input ports
+ std::vector<int> inputs = getComplexInputPorts();
+ int insize = inputs.size();
+ content+="COMPLEXINPUTS:";
+ sprintf (buffer, "%d", insize);
+ content+=buffer;
+ content+="\n";
+
+ for(int i = 0;i<insize;i++)
+ {
+ int id = inputs[i];
+ GObjectController *cont = _controllers[id];
+ cont->getModel()->save(content);
+ }
+
+ //Print info complex output ports
+ std::vector<int> outputs = getComplexOutputPorts();
+ int outsize = outputs.size();
+ content+="COMPLEXOUTPUTS:";
+ sprintf (buffer, "%d", outsize);
+ content+=buffer;
+ content+="\n";
+
+ for(int i = 0;i<outsize;i++)
+ {
+ int id = outputs[i];
+ GObjectController *cont = _controllers[id];
+ cont->getModel()->save(content);
+ }
+ }
+ else
+ {
+ content+="FALSE\n";
+ }
+
+ //Print boxes
+ std::vector<int> boxes = getBlackBoxes();
int bsize = boxes.size();
content+="BOXES:";
sprintf (buffer, "%d", bsize);
if(start)
{
+
+ //----------
+ getline(inputStream,line);//COMPLEX_BOX:TRUE|FALSE
+ char complex[15];
+ strcpy( complex, line.c_str() );
+ result = strtok( complex, delims );
+ result = strtok( NULL, delims );
+ std::string isComplexBox(result);
+
+ if(isComplexBox=="TRUE")
+ {
+ _isComplexBox=true;
+
+ //-----------------------
+ //- COMPLEX INPUT PORTS
+ //-----------------------
+ getline(inputStream,line);//COMPLEXINPUTS:num
+ char inputs[18];
+ strcpy( inputs, line.c_str() );
+ result = strtok( inputs, delims );
+ result = strtok( NULL, delims );
+
+ int numInputs;
+ std::istringstream inps(result);
+ inps >> numInputs;
+
+ for(int i = 0;i<numInputs;i++)
+ {
+ //----------
+ getline(inputStream,line);//COMPLEX_PORT
+ getline(inputStream,line);//name
+ std::string inputPortName(line);
+
+ //----------
+ getline(inputStream,line);//xInic:yInic:zInic
+ char coord[80];
+ strcpy( coord, line.c_str() );
+ result = strtok( coord, delims );//xInic
+ std::string xInic(result);
+ result = strtok( NULL, delims );//yInic
+ std::string yInic(result);
+ result = strtok( NULL, delims );//zInic
+ std::string zInic(result);
+
+ double xIn, yIn, zIn;
+ std::istringstream xSt(xInic);
+ xSt >> xIn;
+ std::istringstream ySt(yInic);
+ ySt >> yIn;
+ std::istringstream zSt(zInic);
+ zSt >> zIn;
+
+ getline(inputStream,line);//FIN_COMPLEX_PORT
+
+ int idInputPort = createGComplexBoxInputPort(inputPortName);
+ GObjectController *cont = _controllers[idInputPort];
+ GBoxModel *cbmod = (GBoxModel*)cont->getModel();
+ cbmod->setInicPoint(xIn,yIn,zIn);
+ cbmod->notifyObservers(_idManager);
+ }
+
+
+ //-----------------------
+ //- COMPLEX OUTPUT PORTS
+ //-----------------------
+
+ getline(inputStream,line);//COMPLEXOUTPUTS:num
+ char outputs[18];
+ strcpy( outputs, line.c_str() );
+ result = strtok( outputs, delims );
+ result = strtok( NULL, delims );
+
+ int numOutputs;
+ std::istringstream outps(result);
+ outps >> numOutputs;
+
+ for(int i = 0;i<numOutputs;i++)
+ {
+ //----------
+ getline(inputStream,line);//COMPLEX_PORT
+ getline(inputStream,line);//name
+ std::string outputPortName(line);
+
+ //----------
+ getline(inputStream,line);//xInic:yInic:zInic
+ char coord[80];
+ strcpy( coord, line.c_str() );
+ result = strtok( coord, delims );//xInic
+ std::string xInic(result);
+ result = strtok( NULL, delims );//yInic
+ std::string yInic(result);
+ result = strtok( NULL, delims );//zInic
+ std::string zInic(result);
+
+ double xIn, yIn, zIn;
+ std::istringstream xSt(xInic);
+ xSt >> xIn;
+ std::istringstream ySt(yInic);
+ ySt >> yIn;
+ std::istringstream zSt(zInic);
+ zSt >> zIn;
+
+ getline(inputStream,line);//FIN_COMPLEX_PORT
+
+ int idOutputPort = createGComplexBoxOutputPort(outputPortName);
+ GObjectController *cont = _controllers[idOutputPort];
+ GBoxModel *cbmod = (GBoxModel*)cont->getModel();
+ cbmod->setInicPoint(xIn,yIn,zIn);
+ cbmod->notifyObservers(_idManager);
+ }
+
+ }
+
//----------
getline(inputStream,line);//BOXES:num
char boxes[9];
result = strtok( NULL, delims );
std::string nameEndPort(result);
- std::vector<int> lstB = getBoxes();
+ std::vector<int> lstB = getBlackBoxes();
GPortModel *startP=NULL;
GPortModel *endP=NULL;
endP = bbMod->getInputPort(nameEndPort);
}
}
-
+
+ if(_isComplexBox)
+ {
+ if(startP==NULL)
+ {
+ std::vector<int> lstInputs = getComplexInputPorts();
+ for(int j = 0;j<lstInputs.size();j++)
+ {
+ int idB = lstInputs[j];
+ GBoxModel *cbMod = (GBoxModel*)_controllers[idB]->getModel();
+ if(_controllers[idB]->getModel()->getBBTKName()==nameStartBox)
+ {
+ startP = cbMod->getOutputPort(nameStartPort);
+ }
+ }
+ }
+
+ if(endP==NULL)
+ {
+ std::vector<int> lstOutputs = getComplexOutputPorts();
+ for(int j = 0;j<lstOutputs.size();j++)
+ {
+ int idB = lstOutputs[j];
+ GBoxModel *cbMod = (GBoxModel*)_controllers[idB]->getModel();
+ if(_controllers[idB]->getModel()->getBBTKName()==nameEndBox)
+ {
+ endP = cbMod->getInputPort(nameEndPort);
+ }
+ }
+ }
+ }
+
int idCon = createGConnector(startP);
_worldState = NOTHING_HAPPENS;
GConnectorController *tempp = (GConnectorController*)_controllers[idCon];
//=========================================================================
- std::vector<int> wxVtkSceneManager::getBoxes()
+ std::vector<int> wxVtkSceneManager::getBlackBoxes()
{
std::vector<int> vect;
std::map<int, GObjectController*>::iterator it;
//=========================================================================
+ std::vector<int> wxVtkSceneManager::getComplexInputPorts()
+ {
+ std::vector<int> vect;
+ std::map<int, GObjectController*>::iterator it;
+ for(it = _controllers.begin(); it != _controllers.end(); ++it)
+ {
+ GObjectController *cont = it->second;
+ if(cont->getGObjectType()==GCOMPLEXINPUTPORT)
+ {
+ vect.push_back(cont->getId());
+ }
+ }
+ return vect;
+ }
+
+ //=========================================================================
+
+ std::vector<int> wxVtkSceneManager::getComplexOutputPorts()
+ {
+ std::vector<int> vect;
+ std::map<int, GObjectController*>::iterator it;
+ for(it = _controllers.begin(); it != _controllers.end(); ++it)
+ {
+ GObjectController *cont = it->second;
+ if(cont->getGObjectType()==GCOMPLEXOUTPUTPORT)
+ {
+ vect.push_back(cont->getId());
+ }
+ }
+ return vect;
+ }
+
+ //=========================================================================
+
std::vector<int> wxVtkSceneManager::getConnections()
{
std::vector<int> vect;
}
//=========================================================================
+
+ bool wxVtkSceneManager::isComplexBox()
+ {
+ return _isComplexBox;
+ }
+
+ //=========================================================================
+
+ void wxVtkSceneManager::setComplexBox(bool val)
+ {
+ _isComplexBox=val;
+ }
+
+ //=========================================================================
+
+ int wxVtkSceneManager::addObjectController(GObjectController* objController)
+ {
+ //Register the controller of the new object
+ registerController((InteractorStyleMaracas*) objController);
+
+ //Add the object to the objects list
+ int newId = _controllers.size();
+ objController->setId(newId);
+ _controllers[newId] = objController;
+ return newId;
+ }
+
+ //=========================================================================
+
+ int wxVtkSceneManager::getNumSelectedObjects()
+ {
+ return _selectedObjects.size();
+ }
+
+ //=========================================================================
+
+ std::map<int,GObjectController*> wxVtkSceneManager::getSelectedObjects()
+ {
+ std::map<int,GObjectController*> mapSelected;
+
+ std::map<int, GObjectController*>::iterator it;
+ for(it = _controllers.begin(); it != _controllers.end(); ++it)
+ {
+ GObjectController *cont = it->second;
+ if(cont->getGObjectType()==GBLACKBOX && cont->getView()->getState()==SELECTED)
+ {
+ mapSelected[cont->getId()]=cont;
+ }
+ }
+
+ std::map<int, GObjectController*>::iterator it2;
+ for(it2 = _controllers.begin(); it2 != _controllers.end(); ++it2)
+ {
+ GObjectController *cont = it2->second;
+ if(cont->getGObjectType()==GCONNECTOR)
+ {
+ GConnectorModel* cmod = (GConnectorModel*)cont->getModel();
+ GBoxModel* endPortParentBox = cmod->getEndPort()->getParentBox();
+ GBoxModel* startPortParentBox = cmod->getStartPort()->getParentBox();
+
+ std::map<int, GObjectController*>::iterator iterOBJ1 = mapSelected.find(startPortParentBox->getObjectId());
+ std::map<int, GObjectController*>::iterator iterOBJ2 = mapSelected.find(endPortParentBox->getObjectId());
+
+ if(iterOBJ1 != mapSelected.end() && iterOBJ2 != mapSelected.end())
+ {
+ int ID = cont->getId();
+ mapSelected[ID]=cont;
+ }
+
+ }
+ }
+ return mapSelected;
+ }
+
+ //=========================================================================
+
+ void wxVtkSceneManager::addObjects(std::map<int,GObjectController*> objectsMap)
+ {
+
+ std::map<int,int> oldIdNewIdBoxes;
+ std::vector<int> connections;
+
+ std::map<int, GObjectController*>::iterator it;
+ for(it = objectsMap.begin(); it != objectsMap.end(); ++it)
+ {
+ GObjectController *cont = it->second;
+ int type = cont->getGObjectType();
+
+ if(type==GBLACKBOX)
+ {
+ // Copy black box
+ double xInic, yInic,zInic;
+ GBlackBoxModel* copyBox = (GBlackBoxModel*)cont->getModel();
+ copyBox->getInicPoint(xInic,yInic,zInic);
+ int idBox = createGBlackBox(0,0,copyBox->getBBTKPackage(),copyBox->getBBTKType());
+
+ int idcB = copyBox->getObjectId();
+ oldIdNewIdBoxes[idcB]=idBox;
+ cont = _controllers[idBox];
+ GBlackBoxModel* newbox = (GBlackBoxModel*)cont->getModel();
+ newbox->setInicPoint(xInic,yInic,zInic);
+ int num = newbox->getNumInputPorts();
+ for(int j=0;j<num;j++)
+ {
+ newbox->setValueToInputPort(j,copyBox->getValueInputPort(j));
+ }
+ newbox->notifyObservers(_idManager);
+ }
+ else if(type==GCONNECTOR)
+ {
+ int idCon = cont->getId();
+ connections.push_back(idCon);
+ }
+
+ }
+
+ for(int i = 0 ;i<connections.size();i++)
+ {
+ int objId = connections[i];
+ GObjectController *cont = objectsMap[objId];
+ GConnectorModel* connectModel = (GConnectorModel*)cont->getModel();
+
+ GPortModel* startPort = connectModel->getStartPort();
+ int startPortIndex = startPort->getPosInBox();
+ GPortModel* endPort = connectModel->getEndPort();
+ int endPortIndex = endPort->getPosInBox();
+
+ GBlackBoxModel* startPortParentBox = (GBlackBoxModel*)startPort->getParentBox();
+ GBlackBoxModel* endPortParentBox = (GBlackBoxModel*)endPort->getParentBox();
+
+ int idNewStartBox = oldIdNewIdBoxes[startPortParentBox->getObjectId()];
+ int idNewEndBox = oldIdNewIdBoxes[endPortParentBox->getObjectId()];
+
+ GBlackBoxModel* newStartBox = (GBlackBoxModel*)_controllers[idNewStartBox]->getModel();
+ GBlackBoxModel* newEndBox = (GBlackBoxModel*)_controllers[idNewEndBox]->getModel();
+
+ GPortModel* newStartPort = newStartBox->getOutputPort(startPortIndex);
+ GPortModel* newEndPort = newEndBox->getInputPort(endPortIndex);
+
+ // Creates connection
+ int idCon = createGConnector(newStartPort);
+ GConnectorController *tempp = (GConnectorController*)_controllers[idCon];
+ GConnectorModel *conMod = (GConnectorModel*)tempp->getModel();
+ vtkGConnectorView *conView = (vtkGConnectorView*)tempp->getView();
+ tempp->endContourCreation();
+ conMod->setEndPort(newEndPort);
+ conView->updateStartEndPoints();
+ }
+
+ std::map<int, int>::iterator itIds;
+ for(itIds = oldIdNewIdBoxes.begin(); itIds != oldIdNewIdBoxes.end(); ++itIds)
+ {
+ int idOld = itIds->first;
+ int idNew = itIds->second;
+
+ GBlackBoxModel* oldBox = (GBlackBoxModel*)objectsMap[idOld]->getModel();
+ GBlackBoxModel* newBox = (GBlackBoxModel*)_controllers[idNew]->getModel();
+
+ std::vector<int> oldInputConnections = oldBox->getConnectedInputs();
+ std::vector<int> oldOutputConnections = oldBox->getConnectedOutputs();
+ std::vector<int> newInputConnections = newBox->getConnectedInputs();
+ std::vector<int> newOutputConnections = newBox->getConnectedOutputs();
+
+ for(int k = 0; k<oldInputConnections.size();k++)
+ {
+ bool exist=false;
+ int toCreate=-1;
+ for(int l = 0; l<newInputConnections.size() && !exist;l++)
+ {
+ if(oldInputConnections[k]==newInputConnections[l])
+ {
+ exist=true;
+ }
+ }
+
+ if(exist==false)
+ {
+ //Create complex input
+ int posInBox = oldInputConnections[k];
+ GPortModel* inputPort = oldBox->getInputPort(posInBox);
+ std::string inputPortName = inputPort->getBBTKName();
+ int idInputPort = createGComplexBoxInputPort(inputPortName);
+ GObjectController *cont = _controllers[idInputPort];
+ GBoxModel *cbmod = (GBoxModel*)cont->getModel();
+ double xIn,yIn,zIn;
+ inputPort->getInicPoint(xIn,yIn,zIn);
+ yIn+=20;
+ cbmod->setInicPoint(xIn,yIn,zIn);
+ cbmod->notifyObservers(_idManager);
+
+ GPortModel* inputPortEnd = newBox->getInputPort(posInBox);
+
+ // Creates connection
+ int idCon = createGConnector(cbmod->getOutputPort(0));
+ GConnectorController *tempp = (GConnectorController*)_controllers[idCon];
+ GConnectorModel *conMod = (GConnectorModel*)tempp->getModel();
+ vtkGConnectorView *conView = (vtkGConnectorView*)tempp->getView();
+ tempp->endContourCreation();
+ conMod->setEndPort(inputPortEnd);
+ conView->updateStartEndPoints();
+
+ }
+
+ }
+
+
+ for(int k = 0; k<oldOutputConnections.size();k++)
+ {
+ bool exist=false;
+ int toCreate=-1;
+ for(int l = 0; l<newOutputConnections.size() && !exist;l++)
+ {
+ if(oldOutputConnections[k]==newOutputConnections[l])
+ {
+ exist=true;
+ }
+ }
+
+ if(exist==false)
+ {
+ //Create complex output
+ int posInBox = oldOutputConnections[k];
+ GPortModel* outputPort = oldBox->getOutputPort(posInBox);
+ std::string outputPortName = outputPort->getBBTKName();
+ int idOutputPort = createGComplexBoxOutputPort(outputPortName);
+ GObjectController *cont = _controllers[idOutputPort];
+ GBoxModel *cbmod = (GBoxModel*)cont->getModel();
+ double xIn,yIn,zIn;
+ outputPort->getInicPoint(xIn,yIn,zIn);
+ yIn-=20;
+ cbmod->setInicPoint(xIn,yIn,zIn);
+ cbmod->notifyObservers(_idManager);
+
+ GPortModel* outputPortEnd = newBox->getOutputPort(posInBox);
+
+ // Creates connection
+ int idCon = createGConnector(outputPortEnd);
+ GConnectorController *tempp = (GConnectorController*)_controllers[idCon];
+ GConnectorModel *conMod = (GConnectorModel*)tempp->getModel();
+ vtkGConnectorView *conView = (vtkGConnectorView*)tempp->getView();
+ tempp->endContourCreation();
+ conMod->setEndPort(cbmod->getInputPort(0));
+ conView->updateStartEndPoints();
+
+ }
+
+ }
+
+ }
+
+
+ }
+
+ //=========================================================================
} // EO namespace bbtk