configureBaseView();
- /* JUST TO TEST
+ /*//JUST TO TEST
vtkConeSource *cone = vtkConeSource::New();
cone->SetResolution(10);
getRenderer()->AddActor(_pointVtkActor);
- */
-
+
+*/
/////////////////////
//getRenderer()->AddActor(act);
void wxVtkSceneManager::configureBaseView()
{
- vtkInteractorStyleImage *style = vtkInteractorStyleImage::New();
- _baseView->GetWxVTKRenderWindowInteractor()->SetInteractorStyle(style);
+ vtkInteractorStyleBaseView2D *interactorstylebaseview = vtkInteractorStyleBaseView2D::New();
+
+ _baseView->SetInteractorStyleBaseView(interactorstylebaseview);
+
+ wxVTKRenderWindowInteractor *iren = _baseView->GetWxVTKRenderWindowInteractor();
+ interactorstylebaseview->SetInteractor ( iren );
+ iren->SetInteractorStyle(interactorstylebaseview);
+ interactorstylebaseview->SetwxVtkBaseView(_baseView);
+
//_baseView->GetRenderer()->SetActiveCamera(_baseView->GetCamera());
//_baseView->GetRenderer()->ResetCamera ();
//_baseView->GetCamera()->SetParallelProjection(true);
double zz = 0;
_baseView->TransCoordScreenToWorld(xx,yy,zz);
model->setInicPoint(xx,yy,zz);
- //model->addObserver(view);
+ model->addObserver(view);
//Iterate and create the input ports
- std::map<std::string, BlackBoxInputDescriptor*> descriptorMap = descriptor->GetInputDescriptorMap();
- std::map<std::string, BlackBoxInputDescriptor*>::iterator it;
+ std::map<std::string, BlackBoxInputDescriptor*> descriptorInMap = descriptor->GetInputDescriptorMap();
+ std::map<std::string, BlackBoxInputDescriptor*>::iterator itInput;
//ERASE
cantTemp=0;
- for(it = descriptorMap.begin(); it != descriptorMap.end(); ++it)
+ for(itInput = descriptorInMap.begin(); itInput != descriptorInMap.end(); ++itInput)
{
- BlackBoxInputDescriptor *desc = it->second;
+ BlackBoxInputDescriptor *desc = itInput->second;
createGInputPort(desc,model);
//ERASE
}
+ //Iterate and create the output ports
+ std::map<std::string, BlackBoxOutputDescriptor*> descriptorOutMap = descriptor->GetOutputDescriptorMap();
+ std::map<std::string, BlackBoxOutputDescriptor*>::iterator itOutput;
+
+ //ERASE
+ cantTemp=0;
+
+ for(itOutput = descriptorOutMap.begin();itOutput != descriptorOutMap.end(); ++itOutput)
+ {
+ BlackBoxOutputDescriptor *desc = itOutput->second;
+ createGOutputPort(desc,model);
+
+ //ERASE
+ cantTemp+=2;
+ }
+
+
//Associates the view with the correspondent renderer and the model.
//(NOTE: Refresh is only made by the view)
view->setModel(model);
//Refresh renderwindow with new objects
refreshRenderWindow();
+ //Register the controller of the new object
registerController((InteractorStyleMaracas*) controller);
+ //Add the object to the objects list (only boxes and connectors)
+ objects.push_back(model);
+
}
//=========================================================================
- void wxVtkSceneManager::createGInputPort(BlackBoxInputDescriptor *desc,GBlackBoxModel *blackBox)
+ void wxVtkSceneManager::createGOutputPort(BlackBoxOutputDescriptor *desc,GBlackBoxModel *blackBox)
{
int type = GPORT;
GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
model->registerInBox(blackBox);
- blackBox->addInputPort(model);
-
+ blackBox->addOutputPort(model);
//Prepares the initial model
double xx = 0;
//Associates the controller with the correspondent model and view
controller->setModelAndView(model,view);
+
+ //Register the controller of the new object
+ registerController((InteractorStyleMaracas*) controller);
}
//=========================================================================
- void wxVtkSceneManager::createGOutputPort(BlackBoxOutputDescriptor *desc,GBlackBoxModel *blackBox)
+ void wxVtkSceneManager::createGInputPort(BlackBoxInputDescriptor *desc,GBlackBoxModel *blackBox)
{
int type = GPORT;
GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
model->registerInBox(blackBox);
- blackBox->addOutputPort(model);
+ blackBox->addInputPort(model);
+
+
+ //Prepares the initial model
+ double xx = 0;
+ double yy = 0;
+ double zz = 0;
+ blackBox->getInicPoint(xx,yy,zz);
+
+ xx--;
+ yy+=cantTemp;
+ model->setInicPoint(xx,yy,zz);
+
+ //Associates the view with the correspondent renderer and the model.
+ //(NOTE: Refresh is only made by the view)
+ view->setModel(model);
+ view->setBaseView(_baseView);
+ view->initVtkObjects();
+
+ //Associates the controller with the correspondent model and view
+ controller->setModelAndView(model,view);
+
+ //Register the controller of the new object
+ registerController((InteractorStyleMaracas*) controller);
}
//=========================================================================