]> Creatis software - bbtkGEditor.git/blobdiff - lib/EditorGraphicBBS/bbsKernelEditorGraphic/wxVtkSceneManager.cxx
*** empty log message ***
[bbtkGEditor.git] / lib / EditorGraphicBBS / bbsKernelEditorGraphic / wxVtkSceneManager.cxx
index 73dcda3d84d0856026e6eda7b2dce6c55391ee62..f238a734a9c25eb2e12e679edbbce0a900047804 100644 (file)
@@ -53,7 +53,7 @@ namespace bbtk
 
                        configureBaseView();
 
-                       /* JUST TO TEST
+                       /*//JUST TO TEST
                        vtkConeSource *cone = vtkConeSource::New();
        
                   cone->SetResolution(10);
@@ -96,8 +96,8 @@ namespace bbtk
 
                        getRenderer()->AddActor(_pointVtkActor);
 
-                       */
-
+                       
+*/
                        /////////////////////
 
                   //getRenderer()->AddActor(act);
@@ -121,8 +121,15 @@ namespace bbtk
 
        void wxVtkSceneManager::configureBaseView()
        {
-               vtkInteractorStyleImage *style = vtkInteractorStyleImage::New();
-               _baseView->GetWxVTKRenderWindowInteractor()->SetInteractorStyle(style);
+               vtkInteractorStyleBaseView2D *interactorstylebaseview = vtkInteractorStyleBaseView2D::New();
+
+               _baseView->SetInteractorStyleBaseView(interactorstylebaseview);
+
+               wxVTKRenderWindowInteractor *iren = _baseView->GetWxVTKRenderWindowInteractor();
+               interactorstylebaseview->SetInteractor ( iren );
+               iren->SetInteractorStyle(interactorstylebaseview);
+               interactorstylebaseview->SetwxVtkBaseView(_baseView);
+
                //_baseView->GetRenderer()->SetActiveCamera(_baseView->GetCamera());
            //_baseView->GetRenderer()->ResetCamera ();
                //_baseView->GetCamera()->SetParallelProjection(true);
@@ -151,18 +158,18 @@ namespace bbtk
                double zz = 0;
                _baseView->TransCoordScreenToWorld(xx,yy,zz);
                model->setInicPoint(xx,yy,zz);
-               //model->addObserver(view);
+               model->addObserver(view);
 
                //Iterate and create the input ports
-               std::map<std::string, BlackBoxInputDescriptor*> descriptorMap = descriptor->GetInputDescriptorMap();
-               std::map<std::string, BlackBoxInputDescriptor*>::iterator it;
+               std::map<std::string, BlackBoxInputDescriptor*> descriptorInMap = descriptor->GetInputDescriptorMap();
+               std::map<std::string, BlackBoxInputDescriptor*>::iterator itInput;
 
                //ERASE
                cantTemp=0;
 
-               for(it = descriptorMap.begin(); it != descriptorMap.end(); ++it)
+               for(itInput = descriptorInMap.begin(); itInput != descriptorInMap.end(); ++itInput)
                {
-                       BlackBoxInputDescriptor *desc = it->second;
+                       BlackBoxInputDescriptor *desc = itInput->second;
                        createGInputPort(desc,model);
                        
                        //ERASE
@@ -170,6 +177,23 @@ namespace bbtk
                }
 
 
+               //Iterate and create the output ports
+               std::map<std::string, BlackBoxOutputDescriptor*> descriptorOutMap = descriptor->GetOutputDescriptorMap();
+               std::map<std::string, BlackBoxOutputDescriptor*>::iterator itOutput;
+
+               //ERASE
+               cantTemp=0;
+
+               for(itOutput = descriptorOutMap.begin();itOutput != descriptorOutMap.end(); ++itOutput)
+               {
+                       BlackBoxOutputDescriptor *desc = itOutput->second;
+                       createGOutputPort(desc,model);
+                       
+                       //ERASE
+                       cantTemp+=2;
+               }
+
+
                //Associates the view with the correspondent renderer and the  model.
                //(NOTE: Refresh is only made by the view)
                view->setModel(model);
@@ -182,13 +206,17 @@ namespace bbtk
                //Refresh renderwindow with new objects
                refreshRenderWindow();
                
+               //Register the controller of the new object
                registerController((InteractorStyleMaracas*) controller);
 
+               //Add the object to the objects list (only boxes and connectors)
+               objects.push_back(model);
+
        }
 
        //=========================================================================
 
-       void wxVtkSceneManager::createGInputPort(BlackBoxInputDescriptor *desc,GBlackBoxModel *blackBox)
+       void wxVtkSceneManager::createGOutputPort(BlackBoxOutputDescriptor *desc,GBlackBoxModel *blackBox)
        {
                int type = GPORT;
 
@@ -198,8 +226,7 @@ namespace bbtk
                GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
 
                model->registerInBox(blackBox);
-               blackBox->addInputPort(model);
-
+               blackBox->addOutputPort(model);
                
                //Prepares the initial model
                double xx = 0;
@@ -219,11 +246,14 @@ namespace bbtk
                
                //Associates the controller with the correspondent model and view
                controller->setModelAndView(model,view);
+
+               //Register the controller of the new object
+               registerController((InteractorStyleMaracas*) controller);
        }
 
        //=========================================================================
 
-       void wxVtkSceneManager::createGOutputPort(BlackBoxOutputDescriptor *desc,GBlackBoxModel *blackBox)
+       void wxVtkSceneManager::createGInputPort(BlackBoxInputDescriptor *desc,GBlackBoxModel *blackBox)
        {
                int type = GPORT;
 
@@ -233,7 +263,30 @@ namespace bbtk
                GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
 
                model->registerInBox(blackBox);
-               blackBox->addOutputPort(model);
+               blackBox->addInputPort(model);
+
+               
+               //Prepares the initial model
+               double xx = 0;
+               double yy = 0;
+               double zz = 0;
+               blackBox->getInicPoint(xx,yy,zz);
+
+               xx--;
+               yy+=cantTemp;
+               model->setInicPoint(xx,yy,zz);
+
+               //Associates the view with the correspondent renderer and the  model.
+               //(NOTE: Refresh is only made by the view)
+               view->setModel(model);
+               view->setBaseView(_baseView);
+               view->initVtkObjects();
+               
+               //Associates the controller with the correspondent model and view
+               controller->setModelAndView(model,view);
+
+               //Register the controller of the new object
+               registerController((InteractorStyleMaracas*) controller);
        }
 
        //=========================================================================