configureBaseView();
- /* JUST TO TEST
+ /*//JUST TO TEST
vtkConeSource *cone = vtkConeSource::New();
cone->SetResolution(10);
getRenderer()->AddActor(_pointVtkActor);
- */
-
+
+*/
/////////////////////
//getRenderer()->AddActor(act);
void wxVtkSceneManager::configureBaseView()
{
- vtkInteractorStyleImage *style = vtkInteractorStyleImage::New();
- _baseView->GetWxVTKRenderWindowInteractor()->SetInteractorStyle(style);
+ vtkInteractorStyleBaseView2D *interactorstylebaseview = vtkInteractorStyleBaseView2D::New();
+
+ _baseView->SetInteractorStyleBaseView(interactorstylebaseview);
+
+ wxVTKRenderWindowInteractor *iren = _baseView->GetWxVTKRenderWindowInteractor();
+ interactorstylebaseview->SetInteractor ( iren );
+ iren->SetInteractorStyle(interactorstylebaseview);
+ interactorstylebaseview->SetwxVtkBaseView(_baseView);
+
//_baseView->GetRenderer()->SetActiveCamera(_baseView->GetCamera());
//_baseView->GetRenderer()->ResetCamera ();
//_baseView->GetCamera()->SetParallelProjection(true);
int type = GBLACKBOX;
//Create the MVC Objects
- GObjectModel *model = GObjectsMVCFactory::getInstance()->createGObjectModel(type);
+ GBlackBoxModel *model = (GBlackBoxModel*)GObjectsMVCFactory::getInstance()->createGObjectModel(type);
vtkGObjectView *view = GObjectsMVCFactory::getInstance()->createGObjectView(type);
GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
double zz = 0;
_baseView->TransCoordScreenToWorld(xx,yy,zz);
model->setInicPoint(xx,yy,zz);
- model->updateBlackBox(descriptor);
+ model->addObserver(view);
+
+ //Iterate and create the input ports
+ std::map<std::string, BlackBoxInputDescriptor*> descriptorInMap = descriptor->GetInputDescriptorMap();
+ std::map<std::string, BlackBoxInputDescriptor*>::iterator itInput;
+
+ //ERASE
+ cantTemp=0;
+
+ for(itInput = descriptorInMap.begin(); itInput != descriptorInMap.end(); ++itInput)
+ {
+ BlackBoxInputDescriptor *desc = itInput->second;
+ createGInputPort(desc,model);
+
+ //ERASE
+ cantTemp+=2;
+ }
+
+
+ //Iterate and create the output ports
+ std::map<std::string, BlackBoxOutputDescriptor*> descriptorOutMap = descriptor->GetOutputDescriptorMap();
+ std::map<std::string, BlackBoxOutputDescriptor*>::iterator itOutput;
+
+ //ERASE
+ cantTemp=0;
+
+ for(itOutput = descriptorOutMap.begin();itOutput != descriptorOutMap.end(); ++itOutput)
+ {
+ BlackBoxOutputDescriptor *desc = itOutput->second;
+ createGOutputPort(desc,model);
+
+ //ERASE
+ cantTemp+=2;
+ }
//Associates the view with the correspondent renderer and the model.
//Refresh renderwindow with new objects
refreshRenderWindow();
+ //Register the controller of the new object
registerController((InteractorStyleMaracas*) controller);
+ //Add the object to the objects list (only boxes and connectors)
+ objects.push_back(model);
+
+ }
+
+ //=========================================================================
+
+ void wxVtkSceneManager::createGOutputPort(BlackBoxOutputDescriptor *desc,GBlackBoxModel *blackBox)
+ {
+ int type = GPORT;
+
+ //Create the MVC Objects
+ GPortModel *model = (GPortModel*)GObjectsMVCFactory::getInstance()->createGObjectModel(type);
+ vtkGObjectView *view = GObjectsMVCFactory::getInstance()->createGObjectView(type);
+ GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
+
+ model->registerInBox(blackBox);
+ blackBox->addOutputPort(model);
+
+ //Prepares the initial model
+ double xx = 0;
+ double yy = 0;
+ double zz = 0;
+ blackBox->getInicPoint(xx,yy,zz);
+
+ xx++;
+ yy+=cantTemp;
+ model->setInicPoint(xx,yy,zz);
+
+ //Associates the view with the correspondent renderer and the model.
+ //(NOTE: Refresh is only made by the view)
+ view->setModel(model);
+ view->setBaseView(_baseView);
+ view->initVtkObjects();
+
+ //Associates the controller with the correspondent model and view
+ controller->setModelAndView(model,view);
+
+ //Register the controller of the new object
+ registerController((InteractorStyleMaracas*) controller);
+ }
+
+ //=========================================================================
+
+ void wxVtkSceneManager::createGInputPort(BlackBoxInputDescriptor *desc,GBlackBoxModel *blackBox)
+ {
+ int type = GPORT;
+
+ //Create the MVC Objects
+ GPortModel *model = (GPortModel*)GObjectsMVCFactory::getInstance()->createGObjectModel(type);
+ vtkGObjectView *view = GObjectsMVCFactory::getInstance()->createGObjectView(type);
+ GObjectController* controller = GObjectsMVCFactory::getInstance()->createGObjectController(type);
+
+ model->registerInBox(blackBox);
+ blackBox->addInputPort(model);
+
+
+ //Prepares the initial model
+ double xx = 0;
+ double yy = 0;
+ double zz = 0;
+ blackBox->getInicPoint(xx,yy,zz);
+
+ xx--;
+ yy+=cantTemp;
+ model->setInicPoint(xx,yy,zz);
+
+ //Associates the view with the correspondent renderer and the model.
+ //(NOTE: Refresh is only made by the view)
+ view->setModel(model);
+ view->setBaseView(_baseView);
+ view->initVtkObjects();
+
+ //Associates the controller with the correspondent model and view
+ controller->setModelAndView(model,view);
+
+ //Register the controller of the new object
+ registerController((InteractorStyleMaracas*) controller);
}
//=========================================================================