]> Creatis software - bbtkGEditor.git/blobdiff - lib/EditorGraphicBBS/bbsKernelEditorGraphic/wxVtkSceneManager.h
Implemented deleting of boxes from the scene....
[bbtkGEditor.git] / lib / EditorGraphicBBS / bbsKernelEditorGraphic / wxVtkSceneManager.h
index d272f60ac5e2a37ee22782eb2fd78c5f0b0efc86..5079fdc643307eea8b63b620d23987292a53999d 100644 (file)
@@ -45,6 +45,15 @@ Version:   $Revision$
 
 //Includes same project
 #include "GObjectsMVCFactory.h"
+#include "Observer.h"
+#include "GPortModel.h"
+#include "GConnectorView.h"
+#include "GConnectorModel.h"
+#include "GConnectorController.h"
+#include "vtkGPortView.h"
+#include "manualConnectorContourView.h"
+#include "manualConnectorContourController.h"
+#include "wxGEditorTabPanel.h"
 
 //Includes bbtk
 #include <bbtkBlackBoxInputDescriptor.h>
@@ -54,6 +63,8 @@ Version:   $Revision$
 #include <wxVtk3DBaseView.h>
 #include <InteractorStyleMaracas.h>
 #include <vtkInteractorStyleBaseView2D.h>
+#include <manualContourControler.h>
+#include <manualContourModel.h>
 
 //Includes vtk
 #include <vtkRenderWindow.h>
@@ -61,6 +72,7 @@ Version:   $Revision$
 #include <vtkRenderer.h>
 #include <vtkInteractorStyleImage.h>
 
+
 //Includes std
 #include <iostream>
 #include <map>
@@ -68,36 +80,68 @@ Version:   $Revision$
 
 namespace bbtk
 {
+       class wxGEditorTabPanel;
 
-       class wxVtkSceneManager : public InteractorStyleMaracas 
+       class wxVtkSceneManager : public InteractorStyleMaracas , public Observer
        {
        public: 
-               wxVtkSceneManager(wxDropTarget *parent, wxVtk3DBaseView *baseView, int id);
+               wxVtkSceneManager(wxGEditorTabPanel *parent, wxVtk3DBaseView *baseView, int idManager);
                ~wxVtkSceneManager();
 
                void configureBaseView();
-               void createGBlackBox(int x, int y,std::string packageName, std::string boxName);
-               void createGInputPort(BlackBoxInputDescriptor *desc,GBlackBoxModel *blackBox);
-               void createGOutputPort(BlackBoxOutputDescriptor *desc,GBlackBoxModel *blackBox);
+               void createGBlackBox(int x, int y,std::string packageName, std::string boxType);
+               void createGPort(int portType, std::string bbtkName, std::string bbtkType, int posinBox,GBlackBoxModel *blackBox);
+               void createGInputPort(int portType, int posinBox,GBlackBoxModel *blackBox, BlackBoxInputDescriptor *desc);
+               void createGOutputPort(int portType, int posinBox,GBlackBoxModel *blackBox, BlackBoxOutputDescriptor *desc);
+               void createGConnector(GPortModel* startPort);
+
                void registerController(InteractorStyleMaracas *param);
+               void unregisterController(InteractorStyleMaracas *param);
 
                vtkRenderWindow* getRenderWindow();
                vtkRenderer* getRenderer();
+
                void disconnectDrop();
+               
+               virtual bool OnChar();
                virtual bool OnMouseMove();
+               virtual bool  OnLeftButtonDown(); 
+               virtual bool  OnLeftButtonUp();
+               virtual bool OnRightButtonUp();
+
+               virtual void update(int idController,int command);
+
+               void displayBlackBoxInfo(std::string packageName, std::string boxName);
+               void updateStatusBar(std::string textStatus);
+               std::string getDiagramScript();
+               void removeObject(int id);
 
                
        private:
 
-               int _id;
+               wxGEditorTabPanel *_parent;
+
+               // Last controller created
+               int _idLastController;
+
+               // Id of the manager, the same of the panel
+               int _idManager;
+
+               // Boxes number in the scene
+               int _numBoxes;
+
+               // StartDragging
+               bool _startDragging;
+
                wxVtk3DBaseView *_baseView;
-               std::vector<GObjectModel*> objects;
-               std::vector<GObjectModel*> selectedObjects;
 
-               void refreshRenderWindow();
+               int _worldState;
+
+               std::map<int,GObjectController*> _controllers;
+
+               //Saves the id's of the selected objects in the controllers map
+               std::vector<int> _selectedObjects;
 
-               //ERASE
-               int cantTemp;
        protected:
 
        };