//Includes same project
#include "GObjectsMVCFactory.h"
+#include "Observer.h"
+#include "GPortModel.h"
+#include "GConnectorView.h"
//Includes bbtk
#include <bbtkBlackBoxInputDescriptor.h>
#include <wxVtk3DBaseView.h>
#include <InteractorStyleMaracas.h>
#include <vtkInteractorStyleBaseView2D.h>
+#include <manualContourControler.h>
+#include <manualContourModel.h>
//Includes vtk
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkInteractorStyleImage.h>
+#include <vtkVectorText.h>
+#include <vtkLinearExtrusionFilter.h>
+
//Includes std
#include <iostream>
#include <map>
namespace bbtk
{
- class wxVtkSceneManager : public InteractorStyleMaracas
+ class wxVtkSceneManager : public InteractorStyleMaracas , public Observer
{
public:
wxVtkSceneManager(wxDropTarget *parent, wxVtk3DBaseView *baseView, int id);
void configureBaseView();
void createGBlackBox(int x, int y,std::string packageName, std::string boxName);
- void createGInputPort(BlackBoxInputDescriptor *desc,GBlackBoxModel *blackBox);
- void createGOutputPort(BlackBoxOutputDescriptor *desc,GBlackBoxModel *blackBox);
+ void createGInputPort(BlackBoxInputDescriptor *desc,GBlackBoxModel *blackBox, int pos);
+ void createGOutputPort(BlackBoxOutputDescriptor *desc,GBlackBoxModel *blackBox, int pos);
+ void createGConnector(GPortModel* startPort);
+
void registerController(InteractorStyleMaracas *param);
vtkRenderWindow* getRenderWindow();
vtkRenderer* getRenderer();
+
void disconnectDrop();
+
virtual bool OnMouseMove();
+ virtual void update(int command);
private:
int _id;
wxVtk3DBaseView *_baseView;
- std::vector<GObjectModel*> objects;
- std::vector<GObjectModel*> selectedObjects;
+ std::vector<GObjectModel*> _objects;
+ std::vector<GObjectModel*> _selectedObjects;
protected: