-/*=========================================================================
+/*=========================================================================
Program: bbtk
Module: $RCSfile$
Language: C++
* Copyright (c) CREATIS-LRMN (Centre de Recherche en Imagerie Medicale)
* Authors : Eduardo Davila, Laurent Guigues, Jean-Pierre Roux
*
-* This software is governed by the CeCILL-B license under French law and
-* abiding by the rules of distribution of free software. You can use,
-* modify and/ or redistribute the software under the terms of the CeCILL-B
-* license as circulated by CEA, CNRS and INRIA at the following URL
-* http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+* This software is governed by the CeCILL-B license under French law and
+* abiding by the rules of distribution of free software. You can use,
+* modify and/ or redistribute the software under the terms of the CeCILL-B
+* license as circulated by CEA, CNRS and INRIA at the following URL
+* http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
* or in the file LICENSE.txt.
*
* As a counterpart to the access to the source code and rights to copy,
* modify and redistribute granted by the license, users are provided only
* with a limited warranty and the software's author, the holder of the
* economic rights, and the successive licensors have only limited
-* liability.
+* liability.
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-B license and that you accept its terms.
-* ------------------------------------------------------------------------ */
+* ------------------------------------------------------------------------ */
/**
-* \file
-* \brief Class bbtk::GObjectController
+* \file
+* \brief Class bbtk::GObjectController
*/
//=========================================================================
GObjectController::GObjectController()
{
-
+
}
//=========================================================================
+
GObjectController::~GObjectController()
{
}
+
//=========================================================================
void GObjectController::setModelAndView(GObjectModel* model, vtkGObjectView* view)
_model = model;
_view = view;
}
- //=========================================================================
-bool GObjectController::OnMouseMove()
-{
-
- /********************** VIRTUAL *************************/
+ //=========================================================================
- if ( _vtkInteractorStyleBaseView!=NULL)
+ bool GObjectController::OnMouseMove()
{
int X,Y;
wxVTKRenderWindowInteractor *_wxVTKiren;
_wxVTKiren= _vtkInteractorStyleBaseView->GetWxVtk3DBaseView()->GetWxVTKRenderWindowInteractor();
_wxVTKiren->GetEventPosition( X , Y );
+ int state = _view->getState();
- int state = _model->getState();
-
//Evaluate new state
- if(!_model->hasChanged() && state == DRAG)
- {
- moveObject(X,Y);
- _model->setChanged();
- }
-
- if(!_model->hasChanged() && state == NOTHING_HAPPENS)
+ if( state == NOTHING_HAPPENS)
{
if(_view->isPointInside(X,Y))
{
- _model->setState(HIGHLIGHTED);
- _model->setChanged();
- }
+ _view->setState(HIGHLIGHTED);
+ }
}
- if(!_model->hasChanged() && state==HIGHLIGHTED)
+ if( state==HIGHLIGHTED)
{
if(!_view->isPointInside(X,Y))
{
- _model->setState(NOTHING_HAPPENS);
- _model->setChanged();
+ _view->setState(NOTHING_HAPPENS);
}
}
-
- _model->notifyObservers();
+
+ _model->notifyObservers(getId());
+
+
+ return true;
}
- /**/
+ //=========================================================================
- return true;
-}
-//=========================================================================
-bool GObjectController::OnLeftButtonDown()
-{
- /********************** VIRTUAL *************************
-
- if ( _vtkInteractorStyleBaseView!=NULL )
+ bool GObjectController::OnLeftButtonDown()//virtual
{
- int X,Y;
- wxVTKRenderWindowInteractor *wxVTKiren;
- wxVTKiren = _vtkInteractorStyleBaseView->GetWxVtk3DBaseView()->GetWxVTKRenderWindowInteractor();
- wxVTKiren->GetEventPosition(X,Y);
+ int state = _view->getState();
- int state = _model->getState();
-
//Evaluate new state
- if(!_model->hasChanged() && state==HIGHLIGHTED)
+ if(state == HIGHLIGHTED)
{
- _view->isStartDragging(true);
- _model->setState(DRAG);
- _model->setChanged();
+ _isLeftClickDown=true;
+ _view->setState(SELECTED);
}
+ return true;
+ }
- if( !_model->hasChanged() && state == SELECTED)
- {
- if(_view->isPointInside(X,Y))
- {
- _view->isStartDragging(true);
- _model->setState(DRAG);
- _model->setChanged();
- }
- }
-
- _model->notifyObservers();
+ //=========================================================================
+
+ bool GObjectController::OnLeftButtonUp()//virtual
+ {
+ return true;
}
- */
+ //=========================================================================
- return true;
-}
-//=========================================================================
-bool GObjectController::OnLeftButtonUp()
-{
+ bool GObjectController::OnLeftDClick()//virtual
+ {
+
+ return true;
+ }
- /********************** VIRTUAL *************************
+ //=========================================================================
- if ( _vtkInteractorStyleBaseView!=NULL )
+ bool GObjectController::OnMiddleButtonDown()//virtual
{
- int X,Y;
- wxVTKRenderWindowInteractor *wxVTKiren;
- wxVTKiren = _vtkInteractorStyleBaseView->GetWxVtk3DBaseView()->GetWxVTKRenderWindowInteractor();
- wxVTKiren->GetEventPosition(X,Y);
+ return true;
+ }
- int state = _model->getState();
-
- //Evaluate new state
- if(!_model->hasChanged() && state==CLICKED)
- {
- _model->setState(SELECTED);
- _model->setChanged();
- }
+ //=========================================================================
- if( !_model->hasChanged() && state == DRAG)
- {
- _model->setState(SELECTED);
- _model->setChanged();
- }
+ void GObjectController::moveObject(int X,int Y)
+ {
+ _view->moveObject(X,Y);
+ }
- _model->notifyObservers();
+ //=========================================================================
+ int GObjectController::getGObjectType()
+ {
+ return _model->getGObjectType();
}
- */
- return true;
-}
-//=========================================================================
-bool GObjectController::OnLeftDClick()
-{
- /********************** VIRTUAL *************************
+ //=========================================================================
- if ( _vtkInteractorStyleBaseView!=NULL )
+ GObjectModel* GObjectController::getModel()
{
- int X,Y;
- wxVTKRenderWindowInteractor *wxVTKiren;
- wxVTKiren = _vtkInteractorStyleBaseView->GetWxVtk3DBaseView()->GetWxVTKRenderWindowInteractor();
- wxVTKiren->GetEventPosition(X,Y);
+ return _model;
+ }
+
+ //=========================================================================
- _model->notifyObservers();
+ vtkGObjectView* GObjectController::getView()
+ {
+ return _view;
}
- */
- return true;
-}
-//=========================================================================
-bool GObjectController::OnRightButtonDown()
-{
- /********************** VIRTUAL *************************/
+ //=========================================================================
- if( _vtkInteractorStyleBaseView!= NULL )
+ int GObjectController::getId()
{
- int X,Y;
- wxVTKRenderWindowInteractor *wxVTKiren;
- wxVTKiren = _vtkInteractorStyleBaseView->GetWxVtk3DBaseView()->GetWxVTKRenderWindowInteractor();
- wxVTKiren->GetEventPosition(X, Y);
-
- int state = _model->getState();
-
- //Evaluate new state
- if( !_model->hasChanged() && state == SELECTED)
- {
- _model->setState(NOTHING_HAPPENS);
- _model->setChanged();
- }
+ return _model->getObjectId();
+ }
+
+ //=========================================================================
- _model->notifyObservers();
+ void GObjectController::setId(int id)
+ {
+ _model->setObjectId(id);
}
-
- /**/
- return true;
+ //=========================================================================
-}
+ std::string GObjectController::getStatusText()
+ {
+ return _model->getStatusText();
+ }
-//=========================================================================
+ //=========================================================================
-void GObjectController::moveObject(int X,int Y)
-{
- _view->moveObject(X,Y);
-}
+ void GObjectController::removeFromScene()
+ {
+ _view->removeFromScene();
+ }
-//=========================================================================
+ //=========================================================================
} // EO namespace bbtk