-/*=========================================================================
+/*=========================================================================
Program: bbtk
Module: $RCSfile$
Language: C++
* Copyright (c) CREATIS-LRMN (Centre de Recherche en Imagerie Medicale)
* Authors : Eduardo Davila, Laurent Guigues, Jean-Pierre Roux
*
-* This software is governed by the CeCILL-B license under French law and
-* abiding by the rules of distribution of free software. You can use,
-* modify and/ or redistribute the software under the terms of the CeCILL-B
-* license as circulated by CEA, CNRS and INRIA at the following URL
-* http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+* This software is governed by the CeCILL-B license under French law and
+* abiding by the rules of distribution of free software. You can use,
+* modify and/ or redistribute the software under the terms of the CeCILL-B
+* license as circulated by CEA, CNRS and INRIA at the following URL
+* http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
* or in the file LICENSE.txt.
*
* As a counterpart to the access to the source code and rights to copy,
* modify and redistribute granted by the license, users are provided only
* with a limited warranty and the software's author, the holder of the
* economic rights, and the successive licensors have only limited
-* liability.
+* liability.
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-B license and that you accept its terms.
-* ------------------------------------------------------------------------ */
+* ------------------------------------------------------------------------ */
/**
-* \file
-* \brief Class bbtk::GObjectController
+* \file
+* \brief Class bbtk::GObjectController
*/
//=========================================================================
GObjectController::GObjectController()
{
-
+
}
//=========================================================================
+
GObjectController::~GObjectController()
{
}
+
//=========================================================================
void GObjectController::setModelAndView(GObjectModel* model, vtkGObjectView* view)
_model = model;
_view = view;
}
+
+ //=========================================================================
+
+ bool GObjectController::OnMouseMove()
+ {
+ int X,Y;
+ wxVTKRenderWindowInteractor *_wxVTKiren;
+ _wxVTKiren= _vtkInteractorStyleBaseView->GetWxVtk3DBaseView()->GetWxVTKRenderWindowInteractor();
+ _wxVTKiren->GetEventPosition( X , Y );
+ int state = _view->getState();
+
+ //Evaluate new state
+ if( state == NOTHING_HAPPENS)
+ {
+ if(_view->isPointInside(X,Y))
+ {
+ _view->setState(HIGHLIGHTED);
+ }
+ }
+ if( state==HIGHLIGHTED)
+ {
+ if(!_view->isPointInside(X,Y))
+ {
+ _view->setState(NOTHING_HAPPENS);
+ }
+ }
+
+ _model->notifyObservers(getId());
+
+
+ return true;
+ }
+
+ //=========================================================================
+
+ bool GObjectController::OnLeftButtonDown()//virtual
+ {
+ int state = _view->getState();
+
+ //Evaluate new state
+ if(state == HIGHLIGHTED)
+ {
+ _isLeftClickDown=true;
+ _view->setState(SELECTED);
+ }
+ return true;
+ }
+
+ //=========================================================================
+
+ bool GObjectController::OnLeftButtonUp()//virtual
+ {
+ return true;
+ }
+
+ //=========================================================================
+
+ bool GObjectController::OnLeftDClick()//virtual
+ {
+
+ return true;
+ }
+
+ //=========================================================================
+
+ bool GObjectController::OnMiddleButtonDown()//virtual
+ {
+ return true;
+ }
+
+ //=========================================================================
+
+ void GObjectController::moveObject(int X,int Y)
+ {
+ _view->moveObject(X,Y);
+ }
+
+ //=========================================================================
+
+ int GObjectController::getGObjectType()
+ {
+ return _model->getGObjectType();
+ }
+
+ //=========================================================================
+
+ GObjectModel* GObjectController::getModel()
+ {
+ return _model;
+ }
+
+ //=========================================================================
+
+ vtkGObjectView* GObjectController::getView()
+ {
+ return _view;
+ }
+
+ //=========================================================================
+
+ int GObjectController::getId()
+ {
+ return _model->getObjectId();
+ }
+
+ //=========================================================================
+
+ void GObjectController::setId(int id)
+ {
+ _model->setObjectId(id);
+ }
+
+ //=========================================================================
+
+ std::string GObjectController::getStatusText()
+ {
+ return _model->getStatusText();
+ }
+
+ //=========================================================================
+
+ void GObjectController::removeFromScene()
+ {
+ _view->removeFromScene();
+ }
+
//=========================================================================
} // EO namespace bbtk