void manualConnectorContourController::MouseMove(int x, int y) // virtual
{
+
int z=GetZ();
+
+ printf("EED MACHETE con int z=-GetZ(); en manualConnectorContourController::MouseMove z=%d\n", z );
+ z=-z;
+
GetManualViewBaseContour()->SelectPosiblePoint(x,y,z);
GetManualViewBaseContour()->SelectPosibleContour(x,y,z);
if (GetState()==1){ SetPoint( _bakIdPoint , x , y ,z); }
}
//=========================================================================
- void manualConnectorContourController::MouseClickLeft(int x, int y){
+
+ void manualConnectorContourController::MouseClickLeft(int x, int y)
+ {
bool ok = false;
- int z = GetZ();
+ int z = -GetZ();
int size= GetManualViewBaseContour()->GetNumberOfPoints();
+
+ printf("\nEED manualConnectorContourController::MouseClickLeft z=%d estado=%d\n", z,GetState());
+ if (IsEditable())
+ {
+ printf(" Editable\n");
+ } else {
+ printf(" NO Editable\n");
+ }
+
+
+ if (GetManualViewBaseContour()->GetPosibleSelected())
+ {
+ printf(" PosibleSelected\n");
+ } else {
+ printf(" NO PosibleSelected\n");
+ }
+
+
// Insert a Control Point with shift+ClickLeft
vtkRenderWindowInteractor *vtkrenderwindowinteractor = _vtkInteractorStyleBaseView->GetInteractor();
if( IsEditable() )
if ((GetState()==1) && (_easyCreation==true) && GetNumberOfPointsManualContour()==2)
{
ok=true;
-
- SetCompleteCreation( true );
- SetKeyBoardMoving( false );
- GetManualContourModel()->SetCloseContour(false);
-
- SetEditable( false );
- SetPosibleToMove( false );
- SetState(0);
+ endContourCreation();
}
// Continue to Insert Control Points with ClickLeft (After being empty the contour)
GetManualViewBaseContour()->InitMove(x,y,z);
SetState(6);
}
+
if (ok==true)
{
GetManualViewBaseContour()->Refresh();
- }
+ }// ok
+
+ }
+
+ //=========================================================================
+
+ void manualConnectorContourController::endContourCreation()
+ {
+ SetCompleteCreation( true );
+ SetKeyBoardMoving( false );
+ GetManualContourModel()->SetCloseContour(false);
+
+ SetEditable( false );
+ SetPosibleToMove( false );
+ SetState(0);
}
+
+
//=========================================================================
} // EO namespace bbtk